annihilator59 Posted August 10, 2011 Share Posted August 10, 2011 so, i made a model of a gun i want to put in kotor. I made a .tga skin and applied it to the model. Then i put a box modifier on it and got the texture looking rite. I did all of the mdlops stuff to get the rite files and i put them in my override folder along the .tga skin. i opened kotor, equipped my new item, and when i close my inventory screen and go try to check out my model it is just plain white!!!! i cant seem to figure out what im doing wrong so can someone help me or tell me what im doing wrong so i can fix it? Link to comment Share on other sites More sharing options...
Darth InSidious Posted August 12, 2011 Share Posted August 12, 2011 Hi annihilator, welcome to Holowan! Before I can help, I could do with a few details, like what you used to model this: g/3dsmax, sketchup, maya... ? Around these parts, 3ds/gmax is the more normal choice, so some advice may not apply if you've used a different programme. Secondly, have you had a look in the modelling and skinning tutorials section? Also, have you checked that the filename of the .tga matches the texture name-references in your model file? Link to comment Share on other sites More sharing options...
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