Dark_Ansem Posted August 10, 2011 Share Posted August 10, 2011 2 main questions in this thread: What is that "special qualities" tab used in KotorTool Creture editor used for? can the abilities listed there be modified-expanded? if so how? can I make a "spellcasting" monster by giving it powers and a force point pool even if I set its class to "minion"? Link to comment Share on other sites More sharing options...
TimBob12 Posted August 10, 2011 Share Posted August 10, 2011 Err, why is this in a WIP thread if it is just questions and I don't know are the answers. Link to comment Share on other sites More sharing options...
Dak Drexl Posted August 10, 2011 Share Posted August 10, 2011 Why don't you just try and see what happens? The things you mention are extremely easy .utc edits. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted August 10, 2011 Author Share Posted August 10, 2011 adding them to a creature, yes. but I can't find those "special abilities" script nor they are found under spells.2da Link to comment Share on other sites More sharing options...
Dak Drexl Posted August 10, 2011 Share Posted August 10, 2011 Almost guaranteed that it's left over from NWN. The only way to find out if it works is by adding the property and seeing if it does anything. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted August 10, 2011 Author Share Posted August 10, 2011 will try that. it's bad one can't simply make a TEST module where to test all this kind of stuff safely Link to comment Share on other sites More sharing options...
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