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Editing base item properties?


Glabro

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I'd like to know if there's any way to edit base item properties without going through each .uti manually (for example, changing damage on a weapon class)?

 

Or is there a handy way to do such changes fast?

 

The last time around I remember that editing the baseitems.2da file had no effect (what does it actually effect?).

 

Thanks! I'm looking to do stuff like scale blaster damage to tabletop specs, nerf down double sabers, change the base armor ratings of armor, etc. etc. all of which is on the baseitems.2da file but doesn't seem to effect anything.

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I've done quite a bit of baseitem.2da editing in my day, but I have no idea how you could do this, aside from editing each one manually. Of course, there is always the chance that we have just missed it. Looking through the columns, I didn't really see anything that I though looked like it.

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But...does editing the baseitems.2da actually change the in-game base values of the items by itself? I tested it in Kotor I, and it didn't work. Is it different in TSL?

 

For example, changing the double saber to a 2d8 in the baseitems.2da file, all the double sabers encountered were still 2d10...did I do something wrong? It'd be great if it worked.

Or is it just the visual display that doesn't change?

 

Hmm, no, I remember changing armour defense bonuses around, and I verified they didn't affect my AC / Defense value in-game. But does damage work then?

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Yep, it did. That's great. My blasters & other ranged weapons are now doing PNP damage (3d6 for a normal blaster pistol, 3d8 for heavies and carbines!). It really emphasizes the Star Wars feeling and makes ranged attackers dangerous, and deflection important.

 

I must have done something wrong back in K1. Thanks, everyone!

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  • 1 year later...
I changed lightsabre [ROWLABEL=8]to 5x5. It reads "Damage: Energy, 5-25" in game. AC also works. I changed the entire armor system to grant damage resistance instead of AC.

 

I've been hoping to do the same thing to the armour system. You were able to do this from baseitem.2da, rather than having to edit the individual .uti files? I ask because I don't see a column in baseitem.2da to grant damage resistance.

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