Fallen Guardian Posted February 22, 2012 Share Posted February 22, 2012 Alright, so I've been attempting to use a script much like this: void main() { vector aPosition=Vector(513.12,30.76,6.85); location lPM1=Location(aPosition,299.29095); DelayCommand(4.0, AssignCommand(GetPartyMemberByIndex(1), JumpToLocation(lPM1))); } Now it all works fine, the party member warps to the vector without any issues. However, once the party member is at the vector it moves away from where I warped it and towards the PC. I can't have the party member doing this as this is a cutscene, so is there a way to make a party member stop following the PC for the duration of a cutscene, or turn on/off solo mode through a script? EDIT: So I found a mention of solo mode while looking through the KotOR tool script editor, but I have no idea how to use the function correctly. Here it is: // 753: SetSoloMode // Activates/Deactivates solo mode for the player's party. void SetSoloMode( int bActivate ); How would I use this properly? EDIT 2: Nevermind everyone, I have figured it out. In case anyone is interested, the script would look like this: void main() { SetSoloMode(TRUE); } If a mod could close this thread that would be much obliged. Link to comment Share on other sites More sharing options...
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