Zhareff Posted April 11, 2012 Share Posted April 11, 2012 Greetings to everyone! As posted here, http://www.lucasforums.com/showthread.php?t=153462 It's been ages when I first read the thread above. I am currently working on some lightsabers where I would love to animate its texture. I've downloaded some animated-lightsabers from several authors (including oldflash's and I find them quite interesting so I would like to experiment with different patterns for the .tga texture to give the saber blades some unique effects. Btw I'm just curious as to what exactly is the possible commands/properties to be placed in the .txi file like procedure cycle etc. Any help would be appreciated. p.s. KotOR & TSL is cool. Hope L*casArt will still come up with such awesome rpg games like these. Hey not that ToR isn't awesome. Link to comment Share on other sites More sharing options...
Zhareff Posted April 14, 2012 Author Share Posted April 14, 2012 Umm, anyone? I've came across this post and found some info about what's possible to put in the txi file. But I'm just wondering if there's more commands that could possible put inside it. For example, like: proceduretype [color="Lime"][b]cycle[/b][/color] or proceduretype [color="Cyan"][b]pulse[/b][/color] or something ... I guess perhaps there are more possible commands to experiment with, just to make things interesting. Thanks in advance. Link to comment Share on other sites More sharing options...
Darth InSidious Posted April 14, 2012 Share Posted April 14, 2012 I've never seen other proceduretypes used (then again, most of the game's own animated texture .txi files appear to be gibberish). You could try it and see if it works or not. Link to comment Share on other sites More sharing options...
Zhareff Posted April 17, 2012 Author Share Posted April 17, 2012 Ouh thanks InSidious! But what I've known so far are those found in the thread linked in my first post. I couldn't find any other more commands for the txi. Perhaps you or the other veteran modders knew the commands? Link to comment Share on other sites More sharing options...
oldflash Posted April 17, 2012 Share Posted April 17, 2012 Test this files: Show spoiler (hidden content - requires Javascript to show) with code for w_lsabreblue01.txi proceduretype cycle defaultwidth 128 defaultheight 128 numx 3 numy 3 fps 24 blending additive decal 1 defaultwidth 128; defaultheight 128; numx 3; numy 3 - size of texture used on mapping / number of textures included on w_lsabreblue01.tga fps 24 - how fast textures will be replaced blending additive; decal 1 - give transparence on black. Have fun. Link to comment Share on other sites More sharing options...
Zhareff Posted April 20, 2012 Author Share Posted April 20, 2012 Hi Oldflash! I thought you're no longer active in KotOR/TSL modding? Btw, okay I'll experiment with it. It looks so bada$$ cool in-game (I've tried that mod - what a menacing effect though) Anyways it's good to hear from you guys. Cheers! p.s.: Sorry I'm quite busy lately, hence the late reply. Link to comment Share on other sites More sharing options...
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