Jump to content

Home

[Q] KotOR/TSL Animated Lightsaber


Zhareff

Recommended Posts

Greetings to everyone!:D

 

As posted here,

http://www.lucasforums.com/showthread.php?t=153462

 

 

It's been ages when I first read the thread above. I am currently working on some lightsabers where I would love to animate its texture. I've downloaded some animated-lightsabers from several authors (including oldflash's and I find them quite interesting so I would like to experiment with different patterns for the .tga texture to give the saber blades some unique effects. Btw I'm just curious as to what exactly is the possible commands/properties to be placed in the .txi file like procedure cycle etc. Any help would be appreciated.

 

p.s. KotOR & TSL is cool. Hope L*casArt will still come up with such awesome rpg games like these. Hey not that ToR isn't awesome.

Link to comment
Share on other sites

Umm, anyone? I've came across this post and found some info about what's possible to put in the txi file. But I'm just wondering if there's more commands that could possible put inside it. For example, like:

 

proceduretype [color="Lime"][b]cycle[/b][/color]

or

proceduretype [color="Cyan"][b]pulse[/b][/color] or something ...

 

I guess perhaps there are more possible commands to experiment with, just to make things interesting. Thanks in advance. :thmbup1:

Link to comment
Share on other sites

Ouh thanks InSidious! But what I've known so far are those found in the thread linked in my first post. I couldn't find any other more commands for the txi. Perhaps you or the other veteran modders knew the commands?

Link to comment
Share on other sites

Test this files:

Show spoiler
(hidden content - requires Javascript to show)
wlsabreblue01.jpg

with code for w_lsabreblue01.txi

proceduretype cycle
defaultwidth 128
defaultheight 128
numx 3
numy 3
fps 24
blending additive
decal 1

defaultwidth 128; defaultheight 128; numx 3; numy 3 - size of texture used on mapping / number of textures included on w_lsabreblue01.tga

fps 24 - how fast textures will be replaced

blending additive; decal 1 - give transparence on black.

 

Have fun.

Link to comment
Share on other sites

Hi Oldflash! I thought you're no longer active in KotOR/TSL modding? Btw, okay I'll experiment with it. It looks so bada$$ cool in-game (I've tried that mod - what a menacing effect though)

 

Anyways it's good to hear from you guys. Cheers!

 

p.s.: Sorry I'm quite busy lately, hence the late reply. :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...