bunjeeman Posted November 18, 2012 Share Posted November 18, 2012 I've been doing some custom powers, many that have prerequisites to other custom powers, and one that has a prerequisite to heal. Problem is, every last one of them shows up in single file, instead of like the preexisting powers. e.g. 1 -> 2 -> 3 (stuff that came with the game) 1 2 3 (my stuff) 1 -> 2 C ->2 (where C is custom power) (this is the problem with my third heal power) Is there a solution to this, or is this unavoidable with custom Force powers? Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 18, 2012 Share Posted November 18, 2012 Have you followed this tutorial: http://www.lucasforums.com/showthread.php?t=130898 ? Nos 25, 26 and 30 in the spells.2da part should help with this: forcehostile -- If your force power is to be used on an enemy, you must specify an index number in this field. If two or more spells have the same index number, the one with the highest value in 'pips' is displayed in the hostile reticle. forcefriendly -- If your force power is to be used outside of combat, you must specify an index number in this field. If two or more spells have the same index number, the one with the highest value in 'pips' is displayed in the friendly force power selection window. Pips -- as mentioned in forcefriendly and forcehostile, pips are used to determine which force power is the highest priority. I hope that helps. Link to comment Share on other sites More sharing options...
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