MiladyRevan Posted March 10, 2013 Share Posted March 10, 2013 I'm trying to make three new armors, each of these being the mandalorian armor+helmet disguises (blue, red and yellow). Let's take the red one for example: TemplateResRef: g_a_class88 Tag: G_A_CLASS88 Base Item: Defense Bonus 9 Cost: 10000 Additional Cost: 10000 Palette ID: 1 Upgrade Level: 0 Plot Item: Not crossed Stolen: Not crossed Charges: 0 Stack Size: 1 Model Variation: 88 Body Variation: 8 Texture Variation: 2 Saves as mand_r.uti The problem is, every time I try to set the price and the model variation, they reset when I have saved. I used the g_a_class9010 armor for base, so every time I try to write 88 in M/V, it has reset to the original M/V 0 when I have saved and re-opened the editor. And the Cost value also reset, from 10000 to 8000. The armors shows up in my inventory when I type their giveitem tag, and I can wear them, but their icons remain white boxes. As I've understood it, to attach an icon to the armor, I need the same tag number in both TemplateResRef, Tag and Model Variation, so I named the icon: ia_class9_88 So with the Model Variation keeps resetting I can't get the icons. What causes the values to reset? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted March 10, 2013 Share Posted March 10, 2013 Model variation doesn't affect the icon, texture variation does. Honestly I have no idea what model variation does. But for your armor, you would put the texture variation as 88, and then the icon file as ia_class9_088 (there always has to be three digits in the last part of the icon file name). Link to comment Share on other sites More sharing options...
MiladyRevan Posted March 10, 2013 Author Share Posted March 10, 2013 Aha! It worked! Thank you so much! Link to comment Share on other sites More sharing options...
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