Darth InSidious Posted June 26, 2013 Share Posted June 26, 2013 From the Readme: A.M.D.G. Gameplay Rework ALPHA ===================== By Darth InSidious ------------------ Description ----------- The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die and force die for each class. Details below: classes.2da: ------------ Skill points readjusted: Soldiers get 1 base Skill Point Scouts get 2 Scoundrels get 2 Guardians get 1 Consulars get 1 Sentinels get 2 Combat droids get 1 Expert droids get 3 Minions get 1 Tech Specialists get 4 Weapon Masters get 1 Jedi Masters get 1 Jedi Watchmen get 2 Sith Marauders get 1 Sith Lords get 1 Sith Assassins get 2 Class hit die readjusted: Soldier: 9 Scout: 6 Scoundrel: 4 Guardian: 10 Consular: 5 Sentinel: 7 Combat Droid: 10 Expert Droid: 6 Minion: 6 Tech Specialist: 4 Weapon-master: 12 Master: 6 Watchman: 8 Marauder: 12 Sith Lord: 6 Sith Assassin: 8 Force Die readjusted: Guardian: 4 Consular: 8 Sentinel: 5 Weapon-Master: 5 Master: 10 Watchman: 7 Sith Marauder: 5 Sith Lord: 10 Sith Assassin: 7 Primary Abilities altered: Soldier: Strength Scout: Dexterity Scoundrel: Intelligence Guardian: STR Consular: WIS Sentinel: INT Combat Droid: CON Expert Droid: INT Minion: STR Tech Specialist: INT Weapon-master: STR Master: WIS Watchman: INT Marauder: STR Lord: WIS Assassin: DEX Class attack bonus tables adjusted: Soldier: Attack bonus table 1 Scout: Attack bonus table 2 Scoundrel: Attack bonus table 3 Guardian: Attack bonus table 1 Consular: Attack bonus table 3 Sentinel: Attack bonus table 2 Combat Droid: Attack bonus table 1 Expert Droid: Attack bonus table 2 Minion: Attack bonus table 2 Tech Specialist: Attack bonus table 3 Weapon-master: Attack bonus table 1 Master: Attack bonus table 3 Watchman: Attack bonus table 2 Sith Marauder: Attack bonus table 1 Sith Lord: Attack bonus table 3 Sith Assassin: Attack bonus table 2 classpowergain.2da ------------------- Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers; Guardians get no new force powers every third level; exptable.2da ------------ Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end. baseitems.2da Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers. Installation ------------ Double click 'Install Gameplay Rework Alpha' and then hit 'start patching'. Uninstallation -------------- Delete classes.2da, classpowergain.2da and exptable.2da from your Override folder. If TSLPatcher made backups (in the 'backups' folder), copy any files it backed up into your Override folder. *NB*: If your are using other mods which modify these files, install this mod *LAST*. Known Bugs ---------- None known at present, but keep in mind that this is an alpha release; there may well be problems nonetheless. Permissions ----------- This mod is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Disclaimer ---------- LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them. Also, if you're going to re-use this in a mod and upload that mod somewhere, it'd be nice if my permission was asked. Likewise if you intend to upload this mod anywhere other than where it is now. Credits & Thanks ---------------- Thanks to Pavlos and varsitypuppet for ideas and conversations about this, and also to the folks at Holowan Labs, for keeping KotOR modding alive and fun. L.D.S. Screenshot (if you really need one ): Show spoiler (hidden content - requires Javascript to show) Download links: Download at DeadlyStream Share and Enjoy! Link to comment Share on other sites More sharing options...
Sith Holocron Posted June 26, 2013 Share Posted June 26, 2013 In before the inevitable question . . . No, it isn't compatible with TSLRCM. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted June 28, 2013 Share Posted June 28, 2013 To which I pose the question; Why wouldn't it be? ??? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 12, 2015 Author Share Posted February 12, 2015 Update: v0.3 v0.3 alters classes.2da to make use of class attack bonus tables. Classes now make use of different attack bonus tables: Soldiers, Jedi Guardians, Jedi Weapon Masters, Sith Marauders, and Combat Droids use class attack bonus table 1; Scouts, Jedi Sentinels, Minions, Expert Droids, Jedi Watchmen, and Sith Assassins use class attack bonus table 2; Scoundrels, Jedi Consulars, Tech Specialists, Jedi Masters and Sith Lords use class attack bonus table 3. Health regeneration is turned off, and Force point regen starts from a lower base (0.6 instead of 1.0). Update: 0.2 v0.2 alters baseitems.2da to reduce the power of lightsabers: die-to-roll are reduced to 8 for lightsabers, 10 for double-sabers, 6 for short lightsabers. I've also altered the description on DS to read 'yes' for compatibility with TSLRCM, and removed the defunct KotORFiles link. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted February 16, 2015 Share Posted February 16, 2015 Does the health regen work properly? I tried fiddling with it, but the side-effect op putting that modded .2da in my override insta-healed all non-controlled PC's to full :/ Link to comment Share on other sites More sharing options...
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