Josephus Posted October 16, 2013 Posted October 16, 2013 I'm just making a couple items for the Exile and her party members. Nothing fancy, just giving some things different stats and changing some colors on preexisting items. The problem is, when I see my item in the game, it is semi-transparent like a ghost. It is most pronounced on shinier items like sword blades. Anyone ever run into this issue? I'm just doing some recolorings in a photoeditor and saving them as is.
Fair Strides 2 Posted October 16, 2013 Posted October 16, 2013 I'm just making a couple items for the Exile and her party members. Nothing fancy, just giving some things different stats and changing some colors on preexisting items. The problem is, when I see my item in the game, it is semi-transparent like a ghost. It is most pronounced on shinier items like sword blades. Anyone ever run into this issue? I'm just doing some recolorings in a photoeditor and saving them as is. Yeah, actually. The problem is that the textures have an alpha layer. This is an "imaginary" sub-layer used to "tag" certain spots for use. K1 and K2 use them for the texture effects, like the shine. You need to make a regular .txt file with the same name as the texture(minus the .tga extension, if it's present). In the file, if you want shine instead of transparency, type the following: envmaptexture CM_Baremetal Then save the file, but change the extension to .txi. After that, you should be all set.
Josephus Posted October 17, 2013 Author Posted October 17, 2013 Thanks a lot, that worked just perfectly. Much appreciated.
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