Josephus Posted October 16, 2013 Share Posted October 16, 2013 I'm just making a couple items for the Exile and her party members. Nothing fancy, just giving some things different stats and changing some colors on preexisting items. The problem is, when I see my item in the game, it is semi-transparent like a ghost. It is most pronounced on shinier items like sword blades. Anyone ever run into this issue? I'm just doing some recolorings in a photoeditor and saving them as is. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted October 16, 2013 Share Posted October 16, 2013 I'm just making a couple items for the Exile and her party members. Nothing fancy, just giving some things different stats and changing some colors on preexisting items. The problem is, when I see my item in the game, it is semi-transparent like a ghost. It is most pronounced on shinier items like sword blades. Anyone ever run into this issue? I'm just doing some recolorings in a photoeditor and saving them as is. Yeah, actually. The problem is that the textures have an alpha layer. This is an "imaginary" sub-layer used to "tag" certain spots for use. K1 and K2 use them for the texture effects, like the shine. You need to make a regular .txt file with the same name as the texture(minus the .tga extension, if it's present). In the file, if you want shine instead of transparency, type the following: envmaptexture CM_Baremetal Then save the file, but change the extension to .txi. After that, you should be all set. Link to comment Share on other sites More sharing options...
Josephus Posted October 17, 2013 Author Share Posted October 17, 2013 Thanks a lot, that worked just perfectly. Much appreciated. Link to comment Share on other sites More sharing options...
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