aadrenter Posted January 26, 2014 Share Posted January 26, 2014 I'm currently working on restricting certain custom items to specific party members via changing their classes to my own custom classes. I have successfully done this one time, but I can't seem to do it again! Does the game not recognize row labels above 9 for classes.2da? Link to comment Share on other sites More sharing options...
Malxados Posted January 27, 2014 Share Posted January 27, 2014 K1 or TSL? And how are you testing them to tell if they're working? Link to comment Share on other sites More sharing options...
aadrenter Posted January 27, 2014 Author Share Posted January 27, 2014 K1 or TSL? And how are you testing them to tell if they're working? Sorry, this is for KotOR 1. Basically I'm restricting an item to my new custom class (Warrior, row label 10). But when I get it in game the description says restricted to Pilot (row label 9). It's acting like the game can't understand class references with two digits. Link to comment Share on other sites More sharing options...
Malxados Posted January 27, 2014 Share Posted January 27, 2014 Oh, wait, I may know what your problem is. These are pre-existing items (or copies of them) you're editing, yes? Have you tried ignoring the description and testing the actual item restriction? Link to comment Share on other sites More sharing options...
aadrenter Posted January 27, 2014 Author Share Posted January 27, 2014 Oh, wait, I may know what your problem is. These are pre-existing items (or copies of them) you're editing, yes? Have you tried ignoring the description and testing the actual item restriction? I figured it out, it was just a simple mistake on my part. I changed the costvalue but not the subtype in my uti file. Sorry for bothering and thanks for the responses! Link to comment Share on other sites More sharing options...
DeathScepter Posted March 5, 2014 Share Posted March 5, 2014 just curious, how did you add those classes? For example, what confounds me at the moment is the number to add the Name? I am going for a Jedi Sentinel/Scout Hybrid class for right now. For example, Jedi Sentinel is 355 in the name. I do hope I am clear. Do I need to re install Kotor 1 or Kotor Tool if I don't have the File? Currently I have Kotor Tool. Do I need any other program? Link to comment Share on other sites More sharing options...
Malxados Posted March 5, 2014 Share Posted March 5, 2014 just curious, how did you add those classes? For example, what confounds me at the moment is the number to add the Name? I am going for a Jedi Sentinel/Scout Hybrid class for right now. For example, Jedi Sentinel is 355 in the name. I do hope I am clear. Do I need to re install Kotor 1 or Kotor Tool if I don't have the File? Currently I have Kotor Tool. Do I need any other program? Assuming I understand what you mean: The number in the "name" column of classes.2da refers to an entry in the dialog.tlk file. So, to make a new name you would use a tool like TalkEd (let me know if you need help finding this) to create a new entry, make the text value of that entry be what you want the name to be. Then, you set the value in the "name" column to be the number of your new entry in the dialog.tlk file. Let me know if you need any help Link to comment Share on other sites More sharing options...
DeathScepter Posted March 11, 2014 Share Posted March 11, 2014 alrighty then I will do that Link to comment Share on other sites More sharing options...
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