Frigidair Posted September 7, 2014 Posted September 7, 2014 screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=311233473 When running a cooperative map in enhanced, some turrets are going to become turbolasers. I know this issue is related to enhanced because when doing the same thing in basic: http://steamcommunity.com/sharedfiles/filedetails/?id=311242344 This means that there's something in enhanced's code that does this that's not present in basic's. I've isolated the issue to the jampgame.dll in ojpenhanceddll.pk3 because when swapping the enhanced one with the basic one the issue doesn't happen. Anybody got an idea how to fix this ?
Frigidair Posted September 26, 2014 Author Posted September 26, 2014 Which level is this on? Artus mine from jedi outcast, it was the level which i could get to one of those the fastest. Thinking about it, it might be an issue that's only present on JO's level's. Some extensive testing is in order!
Frigidair Posted September 26, 2014 Author Posted September 26, 2014 Thinking about it, it might be an issue that's only present on JO's level's. Some extensive testing is in order! nevermind that counter's the screenshot, i'm thinking it's because of something in the siege code but i could be wrong...
Frigidair Posted September 26, 2014 Author Posted September 26, 2014 nevermind that counter's the screenshot, i'm thinking it's because of something in the siege code but i could be wrong... It indeed doesnt have anything to do with the siege code but it was meant as fix for the turbolaser on t2_wedge (the turbolaser was a turret like in the screenshot, not a turbolaser.) but i'm just speculating here.
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