ZimmMaster Posted September 25, 2014 Share Posted September 25, 2014 I'm trying to add a new playable head for K1. I've followed multiple tutorials but I still can't get my head to show up. The entries are made, the portraits show up, its just I get a random head (male and female both) instead of my reskinned PMHC04 when I scroll to it and then the game crashes. What do I need to do? Below are the tutorials I followed: New Playable Character Tutorial by jcoolZombie So you want a new Appearance. Also known... by Darkkender Here is my changes.ini file: Show spoiler (hidden content - requires Javascript to show) ; =====================================================[v1.0.5b1]==== ; TSLPATCHER - GENERATED MODIFICATIONS FILE (9/24/2014) ; =================================================================== ; This file is automatically generated and as such has no formatting ; to speak of. You can insert blank lines between sections (but NOT ; between keys within a section!) and add comment lines starting ; with semicolon to make it more readable without breaking anything. ; ------------------------------------------------------------------- [settings] FileExists=1 WindowCaption=War Torn Mullet Man ConfirmMessage=Are you sure you want to install this mod? LogLevel=3 InstallerMode=1 BackupFiles=1 PlaintextLog=0 LookupGameFolder=1 LookupGameNumber=1 SaveProcessedScripts=0 [TLKList] [installList] install_folder0=Override [2DAList] Table0=heads.2da Table1=appearance.2da Table2=portraits.2da [GFFList] [CompileList] [sSFList] ; =================================================================== [heads.2da] AddRow0=heads_row_107_0 [heads_row_107_0] head=ZMHC04 headtexvvve=ZMHC04D headtexvve=ZMHC04D3 headtexve=ZMHC04D2 headtexe=ZMHC04D1 2DAMEMORY1=RowIndex [appearance.2da] AddRow0=appearance_row_z_mal_c_sml_04_0 AddRow1=appearance_row_z_mal_c_med_04_0 AddRow2=appearance_row_z_mal_c_lrg_04_0 [appearance_row_z_mal_c_sml_04_0] label=Z_MAL_C_SML_04 walkdist=2.6 rundist=3.96 driveanimwalk=2.6 driveanimrun=3.96 modeltype=B normalhead=107 modela=PMBAS texa=PMBAS texaevil=PMBASD modelb=PMBBM texb=ZMBBM modelc=PMBCS texc=PMBC modeld=PMBDS texd=PMBD modele=PMBES texe=PMBE modelf=PMBFS texf=PMBF modelg=PMBGS texg=PMBG modelh=PMBHS texh=PMBH modeli=PMBIS texi=PMBI modelj=PMBJS texj=PMBJ envmap=DEFAULT bloodcolr=R wing_tail_scale=1 moverate=NORM driveaccl=50 drivemaxspeed=5.4 hitradius=0.25 perspace=0.35 creperspace=0.4 height=1.6 targetheight=l abortonparry=0 racialtype=20 haslegs=1 hasarms=1 footstepvolume=1 sizecategory=3 perceptiondist=9 footsteptype=0 soundapptype=0 headtrack=1 head_arc_h=30 head_arc_v=15 hitdist=1 prefatckdist=0.5 groundtilt=0 body_bag=2 2DAMEMORY2=RowIndex [appearance_row_z_mal_c_med_04_0] label=Z_MAL_C_MED_04 walkdist=2.6 rundist=3.96 driveanimwalk=2.6 driveanimrun=3.96 modeltype=B normalhead=107 modela=PMBAM texa=PMBAM texaevil=PMBAMD modelb=PMBBM texb=ZMBBM modelc=PMBCM texc=PMBC modeld=PMBDM texd=PMBD modele=PMBEM texe=PMBE modelf=PMBFM texf=PMBF modelg=PMBGM texg=PMBG modelh=PMBHM texh=PMBH modeli=PMBIM texi=PMBI modelj=PMBJM texj=PMBJ envmap=DEFAULT bloodcolr=R wing_tail_scale=1 moverate=NORM driveaccl=50 drivemaxspeed=5.4 hitradius=0.25 perspace=0.35 creperspace=0.4 height=1.6 targetheight=l abortonparry=0 racialtype=20 haslegs=1 hasarms=1 footstepvolume=1 sizecategory=3 perceptiondist=9 footsteptype=0 soundapptype=0 headtrack=1 head_arc_h=30 head_arc_v=15 hitdist=1 prefatckdist=0.5 groundtilt=0 body_bag=2 2DAMEMORY3=RowIndex [appearance_row_z_mal_c_lrg_04_0] label=Z_MAL_C_LRG_04 walkdist=2.6 rundist=3.96 driveanimwalk=2.6 driveanimrun=3.96 modeltype=B normalhead=107 modela=PMBAL texa=PMBAL texaevil=PMBALD modelb=PMBBM texb=ZMBBM modelc=PMBCL texc=PMBC modeld=PMBDL texd=PMBD modele=PMBEL texe=PMBE modelf=PMBFL texf=PMBF modelg=PMBGL texg=PMBG modelh=PMBHL texh=PMBH modeli=PMBIL texi=PMBI modelj=PMBJL texj=PMBJ envmap=DEFAULT bloodcolr=R wing_tail_scale=1 moverate=NORM driveaccl=50 drivemaxspeed=5.4 hitradius=0.25 perspace=0.35 creperspace=0.4 height=1.6 targetheight=l abortonparry=0 racialtype=20 haslegs=1 hasarms=1 footstepvolume=1 sizecategory=3 perceptiondist=9 footsteptype=0 soundapptype=0 headtrack=1 head_arc_h=30 head_arc_v=15 hitdist=1 prefatckdist=0.5 groundtilt=0 body_bag=2 2DAMEMORY4=RowIndex [portraits.2da] AddRow0=portraits_row_41_0 [portraits_row_41_0] baseresref=po_zmhc4 sex=0 appearancenumber=510 race=6 plot=0 appearance_s=509 appearance_l=511 forpc=1 baseresrefe=po_zmhc4D1 baseresrefve=po_zmhc4D2 baseresrefvve=po_pmhc4D3 baseresrefvvve=po_zmhc4D [install_folder0] Replace0=po_zmhc4.tga Replace1=po_zmhc4D.tga Replace2=po_zmhc4D1.tga Replace3=po_zmhc4D2.tga Replace4=po_zmhc4D3.tga Replace5=ZMBBM01.tga Replace6=ZMHC04.tga Replace7=ZMHC04d.tga Replace8=ZMHC04d1.tga Replace9=ZMHC04d2.tga Replace10=ZMHC04d3.tga Let me know if anyone needs anything else. -ZM- EDIT: Someone contacted me with a solution. This thread is no longer needed. Link to comment Share on other sites More sharing options...
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