Jump to content

Home

2DA Help...


ZimmMaster

Recommended Posts

I'm trying to add a new playable head for K1. I've followed multiple tutorials but I still can't get my head to show up. The entries are made, the portraits show up, its just I get a random head (male and female both) instead of my reskinned PMHC04 when I scroll to it and then the game crashes. What do I need to do? Below are the tutorials I followed:

New Playable Character Tutorial by jcoolZombie

So you want a new Appearance. Also known... by Darkkender

 

Here is my changes.ini file:

Show spoiler
(hidden content - requires Javascript to show)
; =====================================================[v1.0.5b1]====

; TSLPATCHER - GENERATED MODIFICATIONS FILE (9/24/2014)

; ===================================================================

; This file is automatically generated and as such has no formatting

; to speak of. You can insert blank lines between sections (but NOT

; between keys within a section!) and add comment lines starting

; with semicolon to make it more readable without breaking anything.

; -------------------------------------------------------------------

 

[settings]

FileExists=1

WindowCaption=War Torn Mullet Man

ConfirmMessage=Are you sure you want to install this mod?

LogLevel=3

InstallerMode=1

BackupFiles=1

PlaintextLog=0

LookupGameFolder=1

LookupGameNumber=1

SaveProcessedScripts=0

 

 

[TLKList]

 

 

[installList]

install_folder0=Override

 

 

[2DAList]

Table0=heads.2da

Table1=appearance.2da

Table2=portraits.2da

 

 

[GFFList]

 

 

[CompileList]

 

 

[sSFList]

 

 

; ===================================================================

 

[heads.2da]

AddRow0=heads_row_107_0

[heads_row_107_0]

head=ZMHC04

headtexvvve=ZMHC04D

headtexvve=ZMHC04D3

headtexve=ZMHC04D2

headtexe=ZMHC04D1

2DAMEMORY1=RowIndex

[appearance.2da]

AddRow0=appearance_row_z_mal_c_sml_04_0

AddRow1=appearance_row_z_mal_c_med_04_0

AddRow2=appearance_row_z_mal_c_lrg_04_0

[appearance_row_z_mal_c_sml_04_0]

label=Z_MAL_C_SML_04

walkdist=2.6

rundist=3.96

driveanimwalk=2.6

driveanimrun=3.96

modeltype=B

normalhead=107

modela=PMBAS

texa=PMBAS

texaevil=PMBASD

modelb=PMBBM

texb=ZMBBM

modelc=PMBCS

texc=PMBC

modeld=PMBDS

texd=PMBD

modele=PMBES

texe=PMBE

modelf=PMBFS

texf=PMBF

modelg=PMBGS

texg=PMBG

modelh=PMBHS

texh=PMBH

modeli=PMBIS

texi=PMBI

modelj=PMBJS

texj=PMBJ

envmap=DEFAULT

bloodcolr=R

wing_tail_scale=1

moverate=NORM

driveaccl=50

drivemaxspeed=5.4

hitradius=0.25

perspace=0.35

creperspace=0.4

height=1.6

targetheight=l

abortonparry=0

racialtype=20

haslegs=1

hasarms=1

footstepvolume=1

sizecategory=3

perceptiondist=9

footsteptype=0

soundapptype=0

headtrack=1

head_arc_h=30

head_arc_v=15

hitdist=1

prefatckdist=0.5

groundtilt=0

body_bag=2

2DAMEMORY2=RowIndex

[appearance_row_z_mal_c_med_04_0]

label=Z_MAL_C_MED_04

walkdist=2.6

rundist=3.96

driveanimwalk=2.6

driveanimrun=3.96

modeltype=B

normalhead=107

modela=PMBAM

texa=PMBAM

texaevil=PMBAMD

modelb=PMBBM

texb=ZMBBM

modelc=PMBCM

texc=PMBC

modeld=PMBDM

texd=PMBD

modele=PMBEM

texe=PMBE

modelf=PMBFM

texf=PMBF

modelg=PMBGM

texg=PMBG

modelh=PMBHM

texh=PMBH

modeli=PMBIM

texi=PMBI

modelj=PMBJM

texj=PMBJ

envmap=DEFAULT

bloodcolr=R

wing_tail_scale=1

moverate=NORM

driveaccl=50

drivemaxspeed=5.4

hitradius=0.25

perspace=0.35

creperspace=0.4

height=1.6

targetheight=l

abortonparry=0

racialtype=20

haslegs=1

hasarms=1

footstepvolume=1

sizecategory=3

perceptiondist=9

footsteptype=0

soundapptype=0

headtrack=1

head_arc_h=30

head_arc_v=15

hitdist=1

prefatckdist=0.5

groundtilt=0

body_bag=2

2DAMEMORY3=RowIndex

[appearance_row_z_mal_c_lrg_04_0]

label=Z_MAL_C_LRG_04

walkdist=2.6

rundist=3.96

driveanimwalk=2.6

driveanimrun=3.96

modeltype=B

normalhead=107

modela=PMBAL

texa=PMBAL

texaevil=PMBALD

modelb=PMBBM

texb=ZMBBM

modelc=PMBCL

texc=PMBC

modeld=PMBDL

texd=PMBD

modele=PMBEL

texe=PMBE

modelf=PMBFL

texf=PMBF

modelg=PMBGL

texg=PMBG

modelh=PMBHL

texh=PMBH

modeli=PMBIL

texi=PMBI

modelj=PMBJL

texj=PMBJ

envmap=DEFAULT

bloodcolr=R

wing_tail_scale=1

moverate=NORM

driveaccl=50

drivemaxspeed=5.4

hitradius=0.25

perspace=0.35

creperspace=0.4

height=1.6

targetheight=l

abortonparry=0

racialtype=20

haslegs=1

hasarms=1

footstepvolume=1

sizecategory=3

perceptiondist=9

footsteptype=0

soundapptype=0

headtrack=1

head_arc_h=30

head_arc_v=15

hitdist=1

prefatckdist=0.5

groundtilt=0

body_bag=2

2DAMEMORY4=RowIndex

[portraits.2da]

AddRow0=portraits_row_41_0

[portraits_row_41_0]

baseresref=po_zmhc4

sex=0

appearancenumber=510

race=6

plot=0

appearance_s=509

appearance_l=511

forpc=1

baseresrefe=po_zmhc4D1

baseresrefve=po_zmhc4D2

baseresrefvve=po_pmhc4D3

baseresrefvvve=po_zmhc4D

[install_folder0]

Replace0=po_zmhc4.tga

Replace1=po_zmhc4D.tga

Replace2=po_zmhc4D1.tga

Replace3=po_zmhc4D2.tga

Replace4=po_zmhc4D3.tga

Replace5=ZMBBM01.tga

Replace6=ZMHC04.tga

Replace7=ZMHC04d.tga

Replace8=ZMHC04d1.tga

Replace9=ZMHC04d2.tga

Replace10=ZMHC04d3.tga

 

Let me know if anyone needs anything else.

 

-ZM-

 

EDIT: Someone contacted me with a solution. This thread is no longer needed.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...