Scabb dude Posted May 17, 2015 Posted May 17, 2015 I know it's not SCUMM related (it was actually based on AGOS engine) but is there anything around to rip Simon and Simon2 graphical assets like sprites and backgrounds?
jestar_jokin Posted October 26, 2015 Posted October 26, 2015 I know it's not SCUMM related (it was actually based on AGOS engine) but is there anything around to rip Simon and Simon2 graphical assets like sprites and backgrounds? A few years ago I wrote an image encode/decoder for Simon 1 (Floppy disk version only), to help someone working on a translation project. Hopefully it will be useful to you. To use: Copy the *.VGA files into the same directory as simonimg Create a sub-directory called "dumps" Run e.g. "agos_dump_image.exe 0", to decode files 0001.VGA and 0002.VGA The argument is a "zone", representing the first three digits of the VGA files. A zone has two files, ending in "1" or "2". So, zone "0" has files "0001.VGA" and "0002.VGA". Each zone can contain multiple images. (I guess a zone is equivalent to an in-game scene.) If you wanted to decode all zones, you might need to write a batch script to loop through all the zones. Sorry. There's also an encoder if that's useful to you. Win32 binaries: http://www.jestarjokin.net/sw/simonimg_bin_20110605.zip Python source: http://www.jestarjokin.net/sw/simonimg_src_20110605.zip
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