Scabb dude Posted May 17, 2015 Share Posted May 17, 2015 I know it's not SCUMM related (it was actually based on AGOS engine) but is there anything around to rip Simon and Simon2 graphical assets like sprites and backgrounds? Link to comment Share on other sites More sharing options...
jestar_jokin Posted October 26, 2015 Share Posted October 26, 2015 I know it's not SCUMM related (it was actually based on AGOS engine) but is there anything around to rip Simon and Simon2 graphical assets like sprites and backgrounds? A few years ago I wrote an image encode/decoder for Simon 1 (Floppy disk version only), to help someone working on a translation project. Hopefully it will be useful to you. To use: Copy the *.VGA files into the same directory as simonimg Create a sub-directory called "dumps" Run e.g. "agos_dump_image.exe 0", to decode files 0001.VGA and 0002.VGA The argument is a "zone", representing the first three digits of the VGA files. A zone has two files, ending in "1" or "2". So, zone "0" has files "0001.VGA" and "0002.VGA". Each zone can contain multiple images. (I guess a zone is equivalent to an in-game scene.) If you wanted to decode all zones, you might need to write a batch script to loop through all the zones. Sorry. There's also an encoder if that's useful to you. Win32 binaries: http://www.jestarjokin.net/sw/simonimg_bin_20110605.zip Python source: http://www.jestarjokin.net/sw/simonimg_src_20110605.zip Link to comment Share on other sites More sharing options...
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