wildwookiee Posted May 24, 2015 Share Posted May 24, 2015 So I want to start a Machinima series of Kotor. I can use the vanilla cutscenes, but I need to use scripting, camera modding, and basic map editing to make it how I want. I've made a just for fun, and I really want to make a series a reality. So what I want to learn right now is how to control the camera (static and moving), removing certain things from a map (T3 and the mines on the Ebox Hawk exterior in the Prologue), and how to script a look-alike character to do basic things (make him fight another creature, walk, run, etc.) Can anyone help me? If I could be pointed towards resources that I could learn these things in, like a written guide, that would be fantastic. I am very new to programming and the sort. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted May 27, 2015 Share Posted May 27, 2015 So what I want to learn right now is how to control the camera (static and moving), removing certain things from a map (T3 and the mines on the Ebox Hawk exterior in the Prologue), and how to script a look-alike character to do basic things (make him fight another creature, walk, run, etc.) Can anyone help me? If I could be pointed towards resources that I could learn these things in, like a written guide, that would be fantastic. I am very new to programming and the sort. For controlling the camera, the static cameras are in the level's .git file, which can extract with ERF Edit or KotOR Tool (check http://www.deadlystream.com in the Modding Tools Downloads section). You will also need K-GFF from starwarsknights.com. A tutorial for Static Cameras: http://www.lucasforums.com/showthread.php?t=212809 Animated ones require Anicam, which is available from starwarsknights.com as well, and it's honestly easiest to just read the read-me on it. Also: http://www.lucasforums.com/showthread.php?t=212403 Link to comment Share on other sites More sharing options...
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