harIII Posted June 8, 2015 Posted June 8, 2015 Would anyone know a convenient way of grabbing a custom module's texture references? I am using one of Quonon's custom modules and all the were thrown into a single folder. I want to hex edit it but I have no idea how to grab all the texture except by taking a few of the override folder and see if anything is missing once I load it up in the game.
VarsityPuppet Posted June 8, 2015 Posted June 8, 2015 If you decompile it with mdlops, it will usually give you a text file with the texture names.
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