KillerBee Posted August 19, 2001 Share Posted August 19, 2001 You can guide the sabre I believe, like the missiles from hl dm. I never actually noticed a difference in speeds in jk, or quake games between running backwards and forwards.. if there is one its not exploitable.. I know my good ole tactic of running backwards when gaunlet v gaunleting people in q3 works fine.. which if I had even a mg I could cut the other guy to peices..(specially as you can bunny hop backwards) Link to comment Share on other sites More sharing options...
Syndrix Posted August 19, 2001 Share Posted August 19, 2001 I'd li Link to comment Share on other sites More sharing options...
Guest Aristotle Posted August 19, 2001 Share Posted August 19, 2001 Testing reply for page 11... Link to comment Share on other sites More sharing options...
KillerBee Posted August 19, 2001 Share Posted August 19, 2001 <confused> I can't seem to view the last page of the thread.. Link to comment Share on other sites More sharing options...
Tre Lightshadow Posted August 19, 2001 Share Posted August 19, 2001 To bring more balance to the game, maybe the gunners, or other characters that were NF, could, instead of allocating stars to Force powers, allocate them to diffrent equipment. Like infrared goggles, or a jetpack which produces short fuel bursts, which would be equal to Force Jump. Link to comment Share on other sites More sharing options...
donner Posted August 19, 2001 Share Posted August 19, 2001 I figure the lightsaber worked just as well as it needed to. At long range, I could deflect the concussion rifle shots back or just dodge them (hopefully without a wall behind me!) For close range, a bit of force pull and my opponent was unarmed, and I could slice them up as I please. If you set up your keyboard right, you can dodge and force-pull on your opponent at the same time. The only weapons that took me out consistantly at range were a) from attackers I didn't know about or b) from the seeking rail shots for the rail detonator. And if your opponent is sniping near a cliff edge, a little "push" is all they need in MotS. My standard tactics were to use force invisibility and force sight most of the time. With invisibility I could hide from anyone without sight (at least long enough to get a good attack or two in) and with force sight I could find anyone, anywhere. (That over-the-screen map was really handy for that!) Link to comment Share on other sites More sharing options...
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