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SlowbieOne

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It hasn't yet been officially confirmed by either Raven or LEC that there will be a version of Radiant for Jedi Outcast.

 

However, I recall some hearsay attributed to Kenn Hoekstra that Raven were indeed using EFRadiant to develop levels for Jedi Outcast. So that means there could be definite possibilities that Jedi Outcast could ship with an editor. Take it as a grain of salt, however, until you hear official word from Raven or LEC.

 

Having said that, it would seem reasonable that EFRadiant or Q3Radiant could open up Jedi Outcast .map files. Of course these two packages might not fully support the entities found in Jedi Outcast maps. Also, this assumes the Jedi Outcast maps are in a format that is directly compatible with Q3 and EFRadiant.

 

Visit our Radiant Resources thread for links that lead to information on Radiant.

 

[ October 24, 2001: Message edited by: Wilhuf ]

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Slowbie, to get things rolling, you might want to just bang around with EFRadiant. This would likely be more similar to JORadiant than Q3Radiant. Although the differences between EFRadiant and Q3Radiant are very minor. I'd recommend starting with a simple map, just to get a sense of how to construct, populate, texture, light, create soundscape, and compile levels.

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Yes you should be able to open up an Elite Force Map in Q3Radiant. For that matter, you should also be able to open up an Elite Force Map in GTKRadiant. But Q3 and GTKRadiant might not fully support Elite Force Entities.

 

As Darth said, it's probably your best bet to learn EFRadiant, as it will probably be most similar to Raven's in-house JORadiant.

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