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Now, I want to make the specific topic very clear: Visual candy only. We have enough info on this to speculate reasonably accurately as to what it will look like, and what Q3 is capable of rendering, and what you think would look neat.

 

We don't have much info on how much the coding/engine is being changed as to mapping and such, but we should all have a basic idea of what we might want to do with JO.

 

Be sensible, but what do want things to look like? And also, what would you want to make that would look neat?

 

What kind of appearance should lightning have? How 'bout destruction if it's included. And I heard somewhere(maybe from myself) that the force should be shown as just a ripple. I think that would be awesome. What should happen if you fire a blaster? Acceleration/glow/kick? And the saber?

 

jh

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Guest Boba Rhett

I want a very advanced regional damage system. I'm talking like so good that you can shoot weapons out of peoples hands, blind enemies, shoot knee caps off, etc..

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Guest Boba Rhett

The troopers will complain that even with all the armor they are given they still don't get cups.

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I couldn't tell what was going on! I could tell that you had shot him, but am I correct in thinking that he was shot in the shoulder? The blood is in the right place, the gun is aimed correctly, and the impact on the former soldier makes it look that way, but I can't be sure(my photoshop installation broke down, and I'm in the process of repairing it, so I couldn't get an up-close to see a bullet)

 

There would be a bullet, right? Cause it could be part of the pain skin things.

 

And why can't I rate you, Boba Rhett?

 

jh

 

[ May 31, 2001: Message edited by: Jedi Howell ]

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Guest Boba Rhett

I disabled mine. I don't like it. What's really the purpose of having it anyway? It'll just lead to fights between people/groups. :(

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Guest Boba Rhett

Maybe it's force pull. I don't know. :) Isn't there anyway you could shorten your sig r at least only include it every once and awhile? ;)

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The main problem I see with Ghoul is the level of violence. Previous SW games are not all that gorey. Things like crotch shots and seeing guys spin when hit in the shoulder with a shotgun are entertaining, but I think they also add to the realism factor. Maybe something really toned down--like Rogue Spear with less blood.

 

But with any luck it will be able to be modified so that someone can included detachable limbs and stuff in a mod for MP.

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The name is Howell...Jedi Howell... :cool:

 

Call me jh, JH, Jedi, Howell, Jedi Howell, whatever you want.

 

Now, killer of my people, what is this about the goryness of things? I've never played anything that had more acurracy in body parts than a foot stomp(Oni, playing as one of the Furies). From the pic I saw(above), the GHOUL part added no extra gore, just a little(not very) punch to the shoulder to make the ex-soldier fall in a certain way. Where was the extra blood?

 

jh

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And for a murderer of the good guys( :D ), why are you against gore, and a gardener? Seems like an odd hobby for a Jedi Killer.

 

But seriously, that would be really cool. What you need is grass that stands up, not the kind that is all texture and no dimensions. And so that it goes down when you step on it, and leaves footprints for a little while, and sways when there's a wind. And swaying trees!!!

 

jh

 

[ June 01, 2001: Message edited by: Jedi Howell ]

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I would have to say no gore or blood maybe watching a limb fly away like in mots but SW gaes havent included it and it makes for faster frames,besides why would you want to se blood shoot out all the time unless your a goth ***.

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Okay, whoever posted that screenshot from Return To Castle Wolfenstein is mistaken in assuming that it has anything to do with JKII, because Ghoul2 is in fact a Raven technology, not a Quake3 one. RTCW is being developed by Grey Matter, formely Xatrix, who made Kingpin if you remember, and they will have their own animation system.

 

Ghoul 2 on the other hand, if I remember correctely is actually pixel accurate, rather than bounding box or per-polygon. This means if you hit someone at a certain spot in the chest, the damage will appear exactly there, rather than in the "general chest area".

 

I'm not sure if if it still preset death animations or a correct inverse kinematics system (for instance, a body will slump over stairs, falling correctly to the laws of physics, rather than dyding, then having half the body just "floating" over the stairs). However it will be skeletely animated, so expect lots of variation in animation.

 

Phew... any questions?

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Okay maybe gore wasn't the right word--realism would have been better. In all the past games, they have always been careful to make the games semi-cartoony so that it never seemed like you were really killing anything. The exception to that would be like the 3% chance or so you had of detaching a limb in SP Jedi Knight.

 

I really don't care one way or another for the blood. But I did find it in useful in Half-Life since you could estimate the damage you did to someone from it. However, Star Wars has no blood in it and the game's are supposed to appeal to the same audience.

So I doubt they would be allowed to release a game with hyper-realistic effects including what happens when you hit someone with a flying bolt of plasma in the elbow.

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  • 2 weeks later...

In all my memory, I can only recall one instance in which we saw any blood in any of the Star Wars movies to date:

 

In ANH, Obi-Wan sliced the arm off of a creature that was hassling Luke. We see a closeup of the severed arm, at which point the camera pans to the left, where we see a little bit of blood spilled out of the point at which the arm was severed. To this day, I've wondered how Lucas got away with showing even that little bit, considering his target audience has always been children.

 

As much as I love gore and graphic violence, I just can't see it featured in future movies are games based on the Star Wars universe.

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