lightside Posted April 10, 2002 Share Posted April 10, 2002 For those of you who dislike the lighting system in Q3, all you have to do is tweak your lighting. The lighting in the game is naturally bright, so much as to make it look realistic. It also provides eye-candy in some instances. Link to comment Share on other sites More sharing options...
Niten Ryu Posted April 12, 2002 Share Posted April 12, 2002 tag for later Link to comment Share on other sites More sharing options...
[PMV] Joker Posted April 14, 2002 Share Posted April 14, 2002 Ok, sorry if this is just really idiotic...but how are people making levels for JK2? I know you need Radiant, but has there been a build or a patch released for JK2, and if so where is it? Everything talked about in these forums or on other websites give very vague descriptions at best, and I'd like a concrete answer. I've never used radiant before since I never bought Quake III, but is there a setting somewhere in there to specify a new, unsupported game and add in it's pk3 file? Somebody help me out here. - [PMV] Joker Link to comment Share on other sites More sharing options...
Saladin Posted April 14, 2002 Share Posted April 14, 2002 Right, if I am going to be making Jedi Knight II maps should I install Radient into my Jedi Knight folder, rather than simlpy be using it from my RTCW folder? Link to comment Share on other sites More sharing options...
lightside Posted April 19, 2002 Share Posted April 19, 2002 Here's a concrete answer, and a solution. NO, there is no editor that is a for sure editor for JO. You CAN use QRadiant and GTK Radiant in preparation for the SDK (Software Development Kit) to port your levels to it. You can also use UGG's JOMap utility (See JK2.net's home page, at top.) to port your Q3 bsp files over to JO's code. It's still kinda buggy, but works nicely. Just for kicks, tests, and some sabering, you can use JOMap, but I recommend waiting for the tools from Raven (If they ever release 'em...) for your more 'flashy' levels. Link to comment Share on other sites More sharing options...
Tigris Posted April 21, 2002 Share Posted April 21, 2002 Just want to shortly give you a positiv reply on this topic: I started mapping after seeing JK2 and reading this tutorial. I hadn't mapped since early unreal days and even there my experience was very limited. With the help of Bubbas Tutorials and GTKRadiant I have mapped now for the past 2 weeks and I think my results are ok. So if I can do it almost everyone can do as good. I don't know everything but I think I know enough to build the images I have in mind. Just wanted to let you know Tigris Link to comment Share on other sites More sharing options...
Darth Draugmahl Posted April 23, 2002 Share Posted April 23, 2002 The best link I've found so far is http://www.planetwolfenstein.com/surface/ Everything is pretty concise and the author makes it all pretty easy to understand. Link to comment Share on other sites More sharing options...
dnalor Posted April 25, 2002 Share Posted April 25, 2002 Hi Force users, Does anybody know from what site I can dowload document of JKIIRadiant. I haven't used it before. I would be happy with any help. Link to comment Share on other sites More sharing options...
Chewie Bakker Posted April 25, 2002 Share Posted April 25, 2002 Yeah, I'm new at this too. I downloaded the Toolkit a couple of days ago and used one of the tutorials to build 2 rooms, but I don't think I've done it correctly and the BSP part kills me with Windows popping up about 20 errors on me. Learning the basics is a definite must. Link to comment Share on other sites More sharing options...
VE_Corran Posted April 25, 2002 Share Posted April 25, 2002 How can I compile JKRadiant maps so I can run them in JK2? I really can't work it out. Please help. Link to comment Share on other sites More sharing options...
lukslo Posted April 30, 2002 Share Posted April 30, 2002 Where can I find GTKRADIANT I check all links in this topic but it doesnt work I gave a 404 error file not found Link to comment Share on other sites More sharing options...
Jafo Posted April 30, 2002 Share Posted April 30, 2002 http://qeradiant.com Link to comment Share on other sites More sharing options...
lukslo Posted April 30, 2002 Share Posted April 30, 2002 thanks:D Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 23, 2002 Share Posted May 23, 2002 IM really new, but what is this GtKRadiant thing? I thought JK2Radiant was released? Why cant we use that? IM confused! Link to comment Share on other sites More sharing options...
SAMURAI CLeaTUS Posted May 28, 2002 Share Posted May 28, 2002 hey there, i realize that this might be a bit off topic, but does anyone know of a place where i can learn to mod sabers? specifically the blade, i'm trying to figure out what tools i'll need and where i can learn to use them. also if anyone knows of any good places to begin learning how to mod jk2 stuff i'd really like to know. i've seen some places but it's all overwhelming, i'm looking for something that'll walk me through it like the stupid newby i am. i really appreciate all of ya'lls help. Link to comment Share on other sites More sharing options...
Voyager209 Posted May 28, 2002 Share Posted May 28, 2002 How do I edit pk3 files? What utility do I use? Link to comment Share on other sites More sharing options...
Divine shadow Posted June 16, 2002 Share Posted June 16, 2002 Wow that you very much this has helped me alot. Since I am a newbi when it comes to to mapping this is going to help me alot. Link to comment Share on other sites More sharing options...
ZBomber Posted August 5, 2002 Share Posted August 5, 2002 Thanks for putting this up! Link to comment Share on other sites More sharing options...
Erliko Posted August 18, 2002 Share Posted August 18, 2002 I just want a simple pk3 creator/editor but i cant find it! I lost mine when a virus ate my HD but now i cant find ant no more! Can someone gimme url where to download one? Link to comment Share on other sites More sharing options...
Azymn Posted August 27, 2002 Share Posted August 27, 2002 *.pk3 files are just *.zip files renamed, so if you grab any zip program and rename your *.pk3 file to *.zip you can open them, or better yet, tell your zip program that it can open all *.pk3 files. Does that answer your question? Link to comment Share on other sites More sharing options...
Drepanon Posted November 13, 2002 Share Posted November 13, 2002 pakscape is a great and fast way to View / Edit / Save pk3 files http://dl.fileplanet.com/dl/dl.asp?maldavria/pakscape/pakscape-011.zip Link to comment Share on other sites More sharing options...
[MA]JediChewie Posted March 1, 2003 Share Posted March 1, 2003 Originally posted by lightside Here's a concrete answer, and a solution. NO, there is no editor that is a for sure editor for JO. You CAN use QRadiant and GTK Radiant in preparation for the SDK (Software Development Kit) to port your levels to it. You can also use UGG's JOMap utility (See JK2.net's home page, at top.) to port your Q3 bsp files over to JO's code. It's still kinda buggy, but works nicely. Just for kicks, tests, and some sabering, you can use JOMap, but I recommend waiting for the tools from Raven (If they ever release 'em...) for your more 'flashy' levels. can i do this even if i dont have q3? Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted April 10, 2003 Share Posted April 10, 2003 http://www.charmindeluxe.de.vu Link to comment Share on other sites More sharing options...
dnalor Posted April 11, 2003 Share Posted April 11, 2003 Thank you for giving me a share in your great hompage. Link to comment Share on other sites More sharing options...
freelancer 7 Posted July 31, 2004 Share Posted July 31, 2004 Where should I go to get a tutorial for level making, custom skins, and mods? Also, what tools do I need, and can I download them off the internet without spending money? Thanks! Link to comment Share on other sites More sharing options...
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