Jump to content

Home

Radiant Editor Resources and Links


Wilhuf

Recommended Posts

  • Replies 74
  • Created
  • Last Reply

Ok, sorry if this is just really idiotic...but how are people making levels for JK2? I know you need Radiant, but has there been a build or a patch released for JK2, and if so where is it? Everything talked about in these forums or on other websites give very vague descriptions at best, and I'd like a concrete answer. I've never used radiant before since I never bought Quake III, but is there a setting somewhere in there to specify a new, unsupported game and add in it's pk3 file? Somebody help me out here.

 

- [PMV] Joker

Link to comment
Share on other sites

Here's a concrete answer, and a solution. NO, there is no editor that is a for sure editor for JO. You CAN use QRadiant and GTK Radiant in preparation for the SDK (Software Development Kit) to port your levels to it. You can also use UGG's JOMap utility (See JK2.net's home page, at top.) to port your Q3 bsp files over to JO's code. It's still kinda buggy, but works nicely. Just for kicks, tests, and some sabering, you can use JOMap, but I recommend waiting for the tools from Raven (If they ever release 'em...) for your more 'flashy' levels.

Link to comment
Share on other sites

Just want to shortly give you a positiv reply on this topic: I started mapping after seeing JK2 and reading this tutorial.

I hadn't mapped since early unreal days and even there my experience was very limited. With the help of Bubbas Tutorials and GTKRadiant I have mapped now for the past 2 weeks and I think my results are ok.

So if I can do it almost everyone can do as good. I don't know everything but I think I know enough to build the images I have in mind.

 

Just wanted to let you know

 

Tigris

Link to comment
Share on other sites

Yeah, I'm new at this too. I downloaded the Toolkit a couple of days ago and used one of the tutorials to build 2 rooms, but I don't think I've done it correctly and the BSP part kills me with Windows popping up about 20 errors on me.

 

Learning the basics is a definite must. :confused:

 

:yobi:

Link to comment
Share on other sites

  • 4 weeks later...

hey there, i realize that this might be a bit off topic, but does anyone know of a place where i can learn to mod sabers? specifically the blade, i'm trying to figure out what tools i'll need and where i can learn to use them. also if anyone knows of any good places to begin learning how to mod jk2 stuff i'd really like to know. i've seen some places but it's all overwhelming, i'm looking for something that'll walk me through it like the stupid newby i am. i really appreciate all of ya'lls help.

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...

*.pk3 files are just *.zip files renamed, so if you grab any zip program and rename your *.pk3 file to *.zip you can open them, or better yet, tell your zip program that it can open all *.pk3 files.

 

Does that answer your question?

Link to comment
Share on other sites

  • 2 months later...
  • 3 months later...
Originally posted by lightside

Here's a concrete answer, and a solution. NO, there is no editor that is a for sure editor for JO. You CAN use QRadiant and GTK Radiant in preparation for the SDK (Software Development Kit) to port your levels to it. You can also use UGG's JOMap utility (See JK2.net's home page, at top.) to port your Q3 bsp files over to JO's code. It's still kinda buggy, but works nicely. Just for kicks, tests, and some sabering, you can use JOMap, but I recommend waiting for the tools from Raven (If they ever release 'em...) for your more 'flashy' levels.

 

can i do this even if i dont have q3?

Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...