Cox Posted June 30, 2001 Share Posted June 30, 2001 Has any of you heard of the (editin games) plug-in gmax for 3d studio max, if you have do you thing they will do that with JK2. If so will it be easy or/and good. Link to comment Share on other sites More sharing options...
Archie Posted July 1, 2001 Share Posted July 1, 2001 It's not a plug-in, it's a stand alone application. It was recently demostrated doing Q3A .map work, so if Raven decide to support it, it will be supported. It's not too hard, it's basically writting an entity list, but it depends on GMax's mass market acceptance. Link to comment Share on other sites More sharing options...
Guest Kurgan Posted July 1, 2001 Share Posted July 1, 2001 Now that's a distinct possiblity, I wish we could find out more... Kurgan Link to comment Share on other sites More sharing options...
Cox Posted July 2, 2001 Author Share Posted July 2, 2001 Me too. Thanks for the replies. I'm wondering will it be good enough or will other player-mod makers go ahead and make thier own program like JKEdit for jedi knight? Link to comment Share on other sites More sharing options...
Wilhuf Posted July 3, 2001 Share Posted July 3, 2001 Vagabond posed this very question to Raven's Kenn Hoekstra: A friend of mine and myself have access to 3D Studio Max and were wondering if Radiant can use or import anything from Max Could you answer this for me? Thanks alot. Kenn Hoekstra's reply: Not without custom plug-ins, it can't. We've never had any success getting that to work. Autodesk is working on a product called "G-Max" that can, in theory, port .map files between the two programs. But that hasn't been released yet and won't be until later this year. Link to comment Share on other sites More sharing options...
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