captain_drake Posted December 13, 2001 Share Posted December 13, 2001 i think they should be more effective against buldings what do you think Link to comment Share on other sites More sharing options...
lord_adelgard Posted December 13, 2001 Share Posted December 13, 2001 that's what the patch 1.1 does dude Link to comment Share on other sites More sharing options...
captain_drake Posted December 13, 2001 Author Share Posted December 13, 2001 i can't belive i didn't know that Link to comment Share on other sites More sharing options...
lord_adelgard Posted December 13, 2001 Share Posted December 13, 2001 lol u're welcome Link to comment Share on other sites More sharing options...
Guest jediaoe Posted December 13, 2001 Share Posted December 13, 2001 i remeber playin without the patch as the gungans. I had a couple of those things that look like catapults under heavy mechs. I had two of them take out a building. Took them like 5 min Link to comment Share on other sites More sharing options...
lord_adelgard Posted December 13, 2001 Share Posted December 13, 2001 What kind od building jedi ? and 5 min it's too long !! The best way is the cannon in the fortress !! Link to comment Share on other sites More sharing options...
Guest crd_polaris Posted December 13, 2001 Share Posted December 13, 2001 In the read me all it says it fixes is... "A crash that occurred after selecting certain items in the Editor. Wookiee Carbon collection bonus is at the intended +5% Rebel Farming Bonus is at intended +5% Heavy Artillery is doing proper damage " Can anyone explain all the other fixes if any? thanks Link to comment Share on other sites More sharing options...
Guest jediaoe Posted December 13, 2001 Share Posted December 13, 2001 they are actually better against troops i found out. Wiped somebody with a fortified base in about 10 min. Not to mention they were tf and i was gungans. Took out his army in about 2 min Link to comment Share on other sites More sharing options...
duder Posted December 14, 2001 Share Posted December 14, 2001 i think they are great i use them all the time, i have several to gaurd my assault mechs when i am assaulting the enemies base. They rip through assault mechs, its fun watching a mass of at-ats being pulled down in next to no time! Link to comment Share on other sites More sharing options...
Guest Destroyer Droid Posted December 14, 2001 Share Posted December 14, 2001 Sorry but mech destroyers arent more effective against buildings. The patch made heavy artillery more effectice against buildings not mech destroyers. Link to comment Share on other sites More sharing options...
Guest Supreme Warlord Posted December 14, 2001 Share Posted December 14, 2001 Instead of focusing on the darned Mech Destroyer they should focus on the JEDI! THey jedi strenght in this game is an insult! they need to be stronger! Link to comment Share on other sites More sharing options...
Paragon_Leon Posted December 14, 2001 Share Posted December 14, 2001 i'd say the Jedi are too strong still... one Jedi could take on ten people firing at him, all the while slashing them apart. Mech destroyers do what they're supposed to do: kill mechs. Like the Snowspeeders are best against ATAT's... Link to comment Share on other sites More sharing options...
Guest Supreme Warlord Posted December 14, 2001 Share Posted December 14, 2001 Maybe in tech 2 ten trooper can shoot him and he will still survive but in tech four, hold on, *Runs to a spot and laughs at Leon* okay I am back. THe jedi should be stronger man...THey are the symbol of the STar Wars Universe. Link to comment Share on other sites More sharing options...
lord_adelgard Posted December 15, 2001 Share Posted December 15, 2001 I agree with Warlord I was very disappointed when I discovered my Jedis weren't able to return the lasers Link to comment Share on other sites More sharing options...
Guest Destroyer Droid Posted December 15, 2001 Share Posted December 15, 2001 Your asking them to make the game unbalanced so it fits in with the starwars universe. I don't see it happening. Link to comment Share on other sites More sharing options...
Gungan_Reble Posted December 15, 2001 Share Posted December 15, 2001 In my opinion the problem is you can have two many Jedi and two many Bounty Hunters the Dev's could make them more powerfull but limit there numbers drastically, I think that might solve the problems P S I think the Mech Destroyer's are ok as they are. Link to comment Share on other sites More sharing options...
ReaperFett Posted December 15, 2001 Share Posted December 15, 2001 I wish masters were amazingly powerful, their downfalls being they are expensive, you only get one and they are only one unit Link to comment Share on other sites More sharing options...
JediMasterEd Posted December 15, 2001 Share Posted December 15, 2001 i wish they had other powers. sith masters use force grip and jedimasters use force protection (protects a unit for a limited time. Link to comment Share on other sites More sharing options...
captain_drake Posted December 17, 2001 Author Share Posted December 17, 2001 you buch of spamers all of ya (except you leon) well i think they shpuld be more efective against buldings becouse bounty hunters are good against troops and jedi Link to comment Share on other sites More sharing options...
Guest Supreme Warlord Posted December 17, 2001 Share Posted December 17, 2001 Jedi Master GOT to be stronger! The nova price is just too high... I like the idea of Force grip and Force protection. Link to comment Share on other sites More sharing options...
captain_drake Posted December 17, 2001 Author Share Posted December 17, 2001 you know if i was a mod some people whould get a serious talk down for spaming again and again..............but i'm not a mod.........BUT I SHOULD BE Link to comment Share on other sites More sharing options...
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