Heavyarms Posted January 1, 2002 Share Posted January 1, 2002 About to jump to the hyperspace point, the rebels prepare to disembark from the frigate (me, gungan) and from the calamari Cruiser (delphi, krkode) You have 5 minutes to disembark from your capital ship and prepare to jump into hypespace to Selonia. Link to comment Share on other sites More sharing options...
Zygomaticus Posted January 1, 2002 Share Posted January 1, 2002 oh are we all on the same team? anyway jumps in to hyper space and shouts "weeeeeehoohoohooooo" we are off to selonia Link to comment Share on other sites More sharing options...
Heavyarms Posted January 1, 2002 Author Share Posted January 1, 2002 yes, I also control the imps ******* Ok, squadrons Mother Hen and Viper jumping... YEEEHAAA!!! Link to comment Share on other sites More sharing options...
Delphi's Clone Posted January 1, 2002 Share Posted January 1, 2002 All aqaudrons report!!! Were comeing out of hyperspace in 5, 4, 3, 2, 1, 0 There they are minimal patrols. They haven't noticed us yet. pick your targets and fire!!!!!!!!!!!! Missiles went blaseing 1 whole squad of eyeballs was demolished. There launching all fighters regroup. Stay togeter. now cluster. and form that point on it was a meele. i nailed two interceptors whrn all of the sudden my shields dropped to 50%. i looked and i saw that i had caught 3 tails so i went into evasive manuvers. they were good i couldn't shake em they were from the 101st. Krkode or anyone out the i need an assist i've got to tails theyre good they're from the 101st please assist i cannnnt shake em. ahhhhhhhhhhhhhhhh. my shields are down my...............comunica...... is...............down...hel.............................. delphi's x-wing was just hanging on doing evasive manuvers. ps WC come here http://krkode.proboards.com/index.cgi?pbuser=krkode it has a very good rpg section hehe i'm makeing my RPG's there from now on Link to comment Share on other sites More sharing options...
Heavyarms Posted January 1, 2002 Author Share Posted January 1, 2002 *GM Talk*:delphi, this isn't one where you just say: blam! I killed 10 TIEs! You tell your ships orders, and attack targets with weapons, and I will tell you what happens. I will balance it out, so you will not be a noob pilot and I hit everything. Sample: I fired my front laser cannons at the TIE fighter wall coming in at me. I would post: The X-wing hits a TIE, sending it into the TIE to the right. Both Explode, and they catch a 3rd TIE in the explosion. THe third one drops straight down in a ball of fire, then explodes. Link to comment Share on other sites More sharing options...
Delphi's Clone Posted January 2, 2002 Share Posted January 2, 2002 ok well next i'll do that next turn Link to comment Share on other sites More sharing options...
Heavyarms Posted January 4, 2002 Author Share Posted January 4, 2002 All ships drop right out of hyperspace. There are only a few TIEs flying about right now. Mother Hen squadron: attack pattern Alpha! Attack the ISD! Take it down! Viper Squadron, attack the Dreadnaught! Marauder and A-wing (forget its name), attack the TIES, keep them off our backs. Link to comment Share on other sites More sharing options...
Heavyarms Posted January 4, 2002 Author Share Posted January 4, 2002 All ships drop right out of hyperspace. There are only a few TIEs flying about right now. Mother Hen squadron: attack pattern Alpha! Attack the ISD! Take it down! Viper Squadron, attack the Dreadnaught! Marauder and A-wing (forget its name), attack the TIES, keep them off our backs. Link to comment Share on other sites More sharing options...
hannibalscipio Posted January 12, 2002 Share Posted January 12, 2002 I engage the oncoming TIEs. Link to comment Share on other sites More sharing options...
Heavyarms Posted January 18, 2002 Author Share Posted January 18, 2002 well, one pilot dropped out, but scipio, since you posted, may take his place. What craft are you flying? Refer to the chat thread a ways down************************* Scipio hits the top wingman of a squadron. He explodes, but they quickly close formation and keep coming. Mother Hen! Take down that SD! Link to comment Share on other sites More sharing options...
Delphi's Clone Posted January 18, 2002 Share Posted January 18, 2002 Delphi and his squad launch proton torpedos agianst the ISD's shield gen and then the bridge Link to comment Share on other sites More sharing options...
Heavyarms Posted January 18, 2002 Author Share Posted January 18, 2002 ***hey, delphi, your ship is not armed with torps. You are aremed with concussion missiles to engage fighters*** Link to comment Share on other sites More sharing options...
Delphi's Clone Posted January 18, 2002 Share Posted January 18, 2002 well than make thos cuncussion missiles hehe theyll kill those shield gens anyway........ Link to comment Share on other sites More sharing options...
Heavyarms Posted January 22, 2002 Author Share Posted January 22, 2002 as you have used your targeting computer system, the warheads are blown up by turbolaser fire. Not one hits a shield generator. Link to comment Share on other sites More sharing options...
captain_drake Posted January 23, 2002 Share Posted January 23, 2002 i'm back hevey arms and wating for orders Link to comment Share on other sites More sharing options...
Heavyarms Posted January 23, 2002 Author Share Posted January 23, 2002 engage the TIE fighters, stay sharp there buddy. Link to comment Share on other sites More sharing options...
captain_drake Posted January 23, 2002 Share Posted January 23, 2002 roger that commander *shots down two ties* arghhh there boxing me in i need some asstince here *shelids take a hit* son of #@$% Link to comment Share on other sites More sharing options...
Heavyarms Posted January 23, 2002 Author Share Posted January 23, 2002 ok, a few rules drake: it is like the RPG threads wraith has. You do not tell your outcome, and I tell you what happens. Link to comment Share on other sites More sharing options...
captain_drake Posted January 24, 2002 Share Posted January 24, 2002 opps soory i am new please do what you wish Link to comment Share on other sites More sharing options...
Heavyarms Posted January 24, 2002 Author Share Posted January 24, 2002 just post like the normal RPG, drake. Link to comment Share on other sites More sharing options...
captain_drake Posted January 24, 2002 Share Posted January 24, 2002 sure go ahead with the story Link to comment Share on other sites More sharing options...
hannibalscipio Posted February 19, 2002 Share Posted February 19, 2002 I engage another TIE, trying to get on his tail and blow him to bits. *btw, heavyarms, I couldn't figure out from the chat thread which ship I was in. Please assign me one. Thanks. * Link to comment Share on other sites More sharing options...
Heavyarms Posted February 19, 2002 Author Share Posted February 19, 2002 well, scipio, I asked if you wanted to be B or Y wing, but since there was no response, I will just give you an X-wing. What ship are you, you ask? I give ship loadouts right now: A-wing: Captain Drake Jedi Knight (if here) Me X Wing: Delphi (still here?) Krkode Scipio, you are now one I control 1 B-wing and 1 Y-wing, each has one wingman All fighters have lost their wingmen. Well, all ships have been disabled. The Calamari Cruise has docked wit hthe SD, while the Frigate has docked with the Dreadnaught. The commando teams have stormed the other ships. They have all been captured. Now it is time to get them out safely. All of a sudden, Another ISD and a nice new set of TIE Interceptors and Tie Defenders come roaring out of it. Your only hope now is that you can all make a run for it and live. All of the conveyors and freighters are now about to hyperspace. The imperials want their cargo and star destroyer back. There are approximately 15 fighters for each type. *comlink broadcast by Admiral Holtz* Attention rebels. There are 2 more star destroyers inbound with more fighters. Surrender, and no harm will come to you... yet. Link to comment Share on other sites More sharing options...
Heavyarms Posted February 19, 2002 Author Share Posted February 19, 2002 As the rebel fleet turns away,a corellian gunship and 2 T-wing fighters come in (enter Rendar) "you guys need some help?" As they come in, an interdictor cruise drops out. The gravity well projectors have become active. 20 TIE fighters also come out. You have 2 choices, run or take out the interdictor cruiser, or at least disable it. The star destroyer and dreadnaught that were captured cannot attack, or at least yet, because only engines and shields have been restored. Link to comment Share on other sites More sharing options...
DashRendar Posted February 19, 2002 Share Posted February 19, 2002 "I reccomend the B-Wings and Y-Wings move in on the Inderdictor Cruiser. While the starships form a line of defense behind the SD and Dreadnaughts. Then the X, A, and T-Wings can move in on the fighters."*As I say this I line up my sights with the nearest TIE and fire 5 shots then let my blasters recharge for a second or two* Link to comment Share on other sites More sharing options...
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