Jedi_Knight Posted November 4, 2001 Posted November 4, 2001 If you had a snow speeder and the enemy had a at at then if the snow speeder was behind the at at then it could fire lots of shots before the at at had turned around as the lazers are at the front of the mech this could become a big problem
Zygomaticus Posted November 4, 2001 Posted November 4, 2001 we still havent seen an at-at in action we dont know how fast it turns but thats a GOOD point
Jedi_Knight Posted November 4, 2001 Author Posted November 4, 2001 it would look silly if it turned around really fast as it is a slow moving vehical
Zygomaticus Posted November 4, 2001 Posted November 4, 2001 it would look silly i think they'd move like trebuchets in aoe2
Jedi_Knight Posted November 4, 2001 Author Posted November 4, 2001 but wouldn't that look like the legs are all tangled up:confused:
Zygomaticus Posted November 4, 2001 Posted November 4, 2001 yeah maybe we just have to wait and see and also they have to correct the way the rebel trooper walks it looks so goofy
Emowilli Posted November 4, 2001 Posted November 4, 2001 I'm sure they turn around instantly like *every* other moving unit. Emo
Guest dr_death Posted November 4, 2001 Posted November 4, 2001 i jedi could destroy an at-at because it is close range, these are realy problems. all you have to do is back at-at's up with tie fighters and anti air troops etc. no unit is perfect if they where it would be a annoying game to play
idiot00001 Posted November 4, 2001 Posted November 4, 2001 Doesn't the air speeder use towcables, not lasers on the at-ats in the game.
Guest PhantomMenace Posted November 4, 2001 Posted November 4, 2001 It doesnt matter if the Snowspeeder is in front or behind the AT-AT cuz AT-AT's cannot attack air units, just like every other mech. So turning speed is irrellevant to your argument.
Zygomaticus Posted November 4, 2001 Posted November 4, 2001 at-at's cant attack air units??????????????????????????
Guest dr_death Posted November 4, 2001 Posted November 4, 2001 juggernaugts are the rebels equivilent, do you think they can fire at air? i dought it but if they do fire at all it will be using the same ammo as the anti air turrets
Jedi_Knight Posted November 5, 2001 Author Posted November 5, 2001 well then what if a mech destroyer was behind it. It would get off alot of shots before it could turn around
Dagobahn Eagle Posted November 5, 2001 Posted November 5, 2001 Of course the Snowspeeder attack animation isn't the tow cable. Can you imagine a Snowspeeder attacking a TIE, and instead of shooting at it, it tries to hit it with a tow cable and fly in circles around it ? Okay, they may have some kind of "If target=Imperial Assault mech THEN use animation 2" trigger, but what about converted units? A speeder would use its tow cable on Juggernauts , wouldn't they?
Jedi_Knight Posted November 5, 2001 Author Posted November 5, 2001 they would just have it so when a snow speeder attacked a at at it used the tow cable
Guest Destroyer Droid Posted November 5, 2001 Posted November 5, 2001 Im sure they'll have a good way of working the turning around thing out. Have more faith in Lucas Arts
Paragon_Leon Posted November 5, 2001 Posted November 5, 2001 if you think about it logically, it's not at all sure that an ATAT can attack air. A Stormtrooper can fire up in the sky as well, right ? Wrong. He can't in the game.. which is why the ATAT, being a land unit, might not be able to as well.
Guest Destroyer Droid Posted November 5, 2001 Posted November 5, 2001 I have a great idea ! Why doesnt someone just ask blue_myrdden over at mfo how the ATAT's turn around (hes a beta tester or something like that so he will know for sure) I would do it my self but i dont have a mfo account and cant be bothered getting one. Make sure who ever does it posts the results on this thread so were all the wiser.
Guest GL_Raptor Posted November 5, 2001 Posted November 5, 2001 I don't see these things as a problem, more like a balance. If you build up an army of units that are slow and/or have a minumum range your gonna get owned by small fast units that can get in close and blast you apart. You have to guard those units. The at-at is strong but alone isn't that great. You need to have smaller units guarding it for it to reach it's full potential. In real life battleships need cover from cruisers and destroyers even though they are incredably strong. I certainly hope they don't turn around instantly. And as for animation corrections, they need to fix the R2-D2 motion.
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