FeldmanSkitzoid Posted January 17, 2002 Share Posted January 17, 2002 I've got some ideas for an expansion pack for the game (not that there's one planned at the moment, mind you), and would be interested to hear yours as well. My ideas go beyond the movies and into the Expanded Universe, an area that is unfortunately usually overlooked in the games. New civilizations: Mon Calamari - yea, they'd be similar to the Gungans, being that they'd be water-based, but they'd also be very strong in starships, a new unit type that would be added with troops, mechs, starfighters, heavy weapons, ships, etc. Each existing civilization would get upgrades as well - The Empire would get Star Destroyers, for example. But the Mon Calamari would excell in starship strength and upgrades. New campaigns could include the attack on the Mon Calamari homeworld by the Empire with the World Devastators (as seen in the Dark Empire comics), which rip apart everything in their path and convert the material into droid-controlled starfighters. Ssi-Ruuk - Remember, from "Truce at Bakura"? This would add a whole new dimension to the game. They'd have to be able to capture enemy units, which would then be converted to create their own units. They would have plenty of their slave lizard things as the weaker units, but their assault mechs and starfighters and other strong units would only be buildable by capturing and converting enemy units. Doesn't sound like an easy task, but it'd be interesting. Hapan Consortium - From "Courtship of Princess Leia" and a few of the New Jedi Order books. They'd be fairly weak with troops, since they lag behind in laser technology, but their heavy weapons and starships would beat down anyone in their path with the laser rotation technology they developed to counter their weak lasers - they would have many lasers mounted to a rotating disc, which, as one laser would fire, would immediately bring another into place to fire as the other is charging up again. Upgrades would make this rate of rotation even faster, and they'd be able to fire so fast that they could take out enemy units extremely quickly. Yuuzhan Vong - From the New Jedi Order books. There's plenty of material on these guys. Being a warrior race, their troops would be incredibly strong. They'd be formidable from a distance with their razorbugs that they throw, but hand-to-hand they'd be unstoppable. Plus, they would have those fire-breathing balloon things as their mechs, their starfighters and starships would be able to disable enemy shields, and those voxyn things would be able to detect and kill Jedi units. Naturally, they wouldn't have access to Jedi of their own. Chiss - Grand Admiral Thrawn's race, the blue-skinned tactical geniuses. Their units would have greater accuracy, greater efficiency, and would have a slight advantage with starfighters. I'm not sure where else they'd be proficient, except that I'd guess their heavy weapons would be weaker than most other civilizations. They favor tactics over brute force. Well, that's 5 races. Added to the 6 existing races, you'd have a great add-on. Here are some additions to the existing races: Empire - Star Destroyers and Interdictors for new units in the Starship class. They'd be able to hold large numbers of starfighters (which would take some time to unload due to their size), have lots of heavy armor, and have strong, albeit somewhat slow, firepower. These could quickly destroy an entire base, so you wouldn't want to be the only person to not have any. Also, they'd be able to enter hyperspace and get to any spot on the map. Which is why all civilizations would also be able to build gravity well generators around their bases to prevent an entire fleet from suddenly appearing in the middle of their base. They'd be fairly slow otherwise. Interdictors would be used to prevent hyperspace-capable units from appearing within a certain radius of them. All civs would have similar units, but the Empire would be pretty powerful with them, especially in Interdictors. Rebellion - By this time, upgraded to full-fledged New Republic. All their starfighters would be hyperspace-capable (Empire's would not be). Jedi would become their greatest strength, with Jedi Academies making their Jedi much better than any other civ's. The rest - I'm not sure. I'd almost favor phasing them out in favor of the new ones. By the time the conflicts in the Expanded Universe come about, the rest of these civilizations would have faded away. The Naboo and the Gungans and the Trade Federation and the Wookies are NOT major galactic powers like the others are. Hey, my idea's not perfect. Let's hear your ideas! ---Bevans Link to comment Share on other sites More sharing options...
Com Raven Posted January 18, 2002 Share Posted January 18, 2002 Hmm, there already like 500 other threads where I have to remind people that starships would either be included pporly or , if done correct, totaly destroy game balance ... Still, welcome to the forums .... Link to comment Share on other sites More sharing options...
FeldmanSkitzoid Posted January 18, 2002 Author Share Posted January 18, 2002 I do realize that just plopping massive powerful starships into the game would unbalance it horribly. But as stated, there would be updates to other elements of the game, including additional upgrades and units and defenses. I mentioned gravity well generators to keep them from "hyperspacing" into the middle of your base, but other defenses could include ion cannons to temporarily disable the starships, floating minefields, more powerful shields (perhaps the kind that can't be entered or exited without being turned off, like the one that protected the second Death Star). And let's not forget that such ships would be incredibly expensive and slow to build, and they'd be vulnerable while being built of course (I think the building that produces them would be a floating shipyard-type thing, with the ships out in the open as they're being built), so as soon as your enemies find out you're building one, they'd rush to destroy it. My ideas aren't perfect, as I also stated. It would take a lot of playtesting and balancing on the part of LucasArts to incorporate them into the game, but I believe it could be done, and well. Link to comment Share on other sites More sharing options...
fido4fox Posted January 19, 2002 Share Posted January 19, 2002 I woudl have to go with the Chiss, but the only other Civ I think that would make a real impression with Gamers might be the Mandelorians (sp?) or maybe the Trodashan. My 2 cents Link to comment Share on other sites More sharing options...
Natopo Posted January 19, 2002 Share Posted January 19, 2002 I like the races idea, and believe me they have a much bigger thread than this discussing the idea. Just to add to your thoughts, floating buildings are needed. I also like the hyperdrive idea but the starships? People make commando missions aboard starships and they're campaigns. Link to comment Share on other sites More sharing options...
pottys_ATAT Posted January 20, 2002 Share Posted January 20, 2002 an expansion pak would be cool. maybe they could have two new races(dont care which two) and have morew levels for the existing campaigns or a Naboo campaign. What about Toydarin for a race. there speacial power could be jedis dotn effect troops or something like that Link to comment Share on other sites More sharing options...
Natopo Posted January 20, 2002 Share Posted January 20, 2002 Ya but there is not enough detail on the Toydarians to make a good race of them. Link to comment Share on other sites More sharing options...
Com Raven Posted January 20, 2002 Share Posted January 20, 2002 Uhmm, even Gungans are better than Toydarians .... Link to comment Share on other sites More sharing options...
Compa_Mighty Posted January 21, 2002 Share Posted January 21, 2002 Obviously the Mon Calamari are the best choice. they would be a defensive civ. Link to comment Share on other sites More sharing options...
Jedi_Knight Posted January 21, 2002 Share Posted January 21, 2002 I think vong would be cool in the game Link to comment Share on other sites More sharing options...
pottys_ATAT Posted January 22, 2002 Share Posted January 22, 2002 Gungans are not better then toydrains but it is a good point about not enough info about the race to make a civ Link to comment Share on other sites More sharing options...
Compa_Mighty Posted January 22, 2002 Share Posted January 22, 2002 Gungans are very cool. Link to comment Share on other sites More sharing options...
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