Proto Posted January 17, 2002 Share Posted January 17, 2002 In the chat transcript from LEC there's a question: "Praetor: are you thinking in making cinematic cut-scenes just like Jedi Knight? or will they be rendered just like the rest of the game? Jedi Outcast: It's a mixture of pre-rendered and in-game cinematics. " I guess that the "cinematics part" of the game is most mysterious and unprecised so far. I mean: what are proportions of this "mix"? I hope that the cutscenes will be kept in the JK way(pre-rendered movie every mission), not in MotS way (on-engine cins). However the most probable solution is that only intro and outro will be pre-rendered, as all cut-scenes will use game engine. Just imagine e.g. a Star Destroyer generated by Q3A engine and those rigid dialogs like in RtCW. IMHO it would really suxx. Separate matter is the quality of pre-rendered cinematics and who will make it: Raven or LEC? What do you think? Link to comment Share on other sites More sharing options...
ZeroXcape Posted January 18, 2002 Share Posted January 18, 2002 I'm guessing it will be more like MOTS then anything. Honestly, when I watch the JKII intro: I had better get the same chills that I still do now after watching the JK's amazing intro. I really don't know if that's possible using pre-rendered cut-scenes though. As far as who will do the cut-scenes: I'm sure Raven will make them according to LEC's story line. Link to comment Share on other sites More sharing options...
YoshiKuro Posted January 18, 2002 Share Posted January 18, 2002 I think lucasarts will do a good job, personally I am hoping for pre-rendered cut scenes, they add a lot to the game I think... Link to comment Share on other sites More sharing options...
Lord_FinnSon Posted January 18, 2002 Share Posted January 18, 2002 If we take EF as an example, use of pre-rendered cutscenes and in-game cinematics was done quite effectively: intro movie and all space scenes, which show us Voyager in trouble were pre-rendered(animation quality itself was good enough, but compression might have been a little bit better), while in-game cinematics only moved story along and both started and ended missions. I think this worked overally quite well, even though transitions from pre-rendered to in-game could have needed some tweaking here and there. Someone else did pre-rendered cutscenes(I don't remember who) and because LEC watches carefully over development of JK2, I wouldn't be surprised, if they did those animations themselves. Link to comment Share on other sites More sharing options...
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