dazilla Posted January 21, 2002 Share Posted January 21, 2002 I've been wondering if the MP force powers' strength is dependent on how far you are with your single player character, or if it's just plain defined for whoever is playing. I think there should be the option for both, with the default being somewhere in between, and if you're almost finished the single player, you can be super powerful in MP as well. That way people in multiplayer won't just start massacring everyone with super powerful force lightning, but instead if you want REALLY POWERFUL lightning, you have to work your way up SP first. Link to comment Share on other sites More sharing options...
Bio Warrior Posted January 21, 2002 Share Posted January 21, 2002 ya that would be pretty neat to affect your force power in mp by goin through SP but sp is going to have the standard Q3 engine cheats Link to comment Share on other sites More sharing options...
dazilla Posted January 21, 2002 Author Share Posted January 21, 2002 Yeah I guess you're right that would be cheap. But, isn't there a status you get given by whether or not you use cheats? If you did use cheats, and you acquire cheater status, then your MP level simply wouldn't rise. Link to comment Share on other sites More sharing options...
Spider AL Posted January 21, 2002 Share Posted January 21, 2002 Greetings to one and all. Dazilla, ah, if only it could be. But, I'm pretty sure there'll be some players who jump straight into Multiplayer first, and end up happy as proverbial clams with full power lightning. Actually I'll be sorely tempted to do so myself... but SP is a sacred tradition, and must be savoured before MP, IMO. Link to comment Share on other sites More sharing options...
Bio Warrior Posted January 21, 2002 Share Posted January 21, 2002 theres no reason why you shouldnt do multiplayer after a few fun filled hours of SP Link to comment Share on other sites More sharing options...
Spider AL Posted January 21, 2002 Share Posted January 21, 2002 Precisely. Alas, the world is filled with intemperate types. Link to comment Share on other sites More sharing options...
SaberPro Posted January 21, 2002 Share Posted January 21, 2002 Originally posted by dazilla I've been wondering if the MP force powers' strength is dependent on how far you are with your single player character, or if it's just plain defined for whoever is playing. I think there should be the option for both, with the default being somewhere in between, and if you're almost finished the single player, you can be super powerful in MP as well. That way people in multiplayer won't just start massacring everyone with super powerful force lightning, but instead if you want REALLY POWERFUL lightning, you have to work your way up SP first. That sounds RPG-ish..somewhat like Deus Ex: the more people you kill, the more skills you can have. Link to comment Share on other sites More sharing options...
DeathBoLT Posted January 21, 2002 Share Posted January 21, 2002 i'd personally rather JO stuck to the FPSer limiting the RPG element to allocating force stars, etc. for me, it'd suck to be limited not by my own skill, but by the time i didn't want to spend leveling my character.. if i wanted that system i'd go play D2 or something... Link to comment Share on other sites More sharing options...
SaberPro Posted January 21, 2002 Share Posted January 21, 2002 Originally posted by [eVe]DeathBoLT i'd personally rather JO stuck to the FPSer limiting the RPG element to allocating force stars, etc. for me, it'd suck to be limited not by my own skill, but by the time i didn't want to spend leveling my character.. if i wanted that system i'd go play D2 or something... Me too, although Deus Ex is a nice game, it sucks in Multiplayer because once you killed about 5 people in a row, you never die because your skill is so high Link to comment Share on other sites More sharing options...
Proto Posted January 21, 2002 Share Posted January 21, 2002 Kenn says: "In most game-types you will be able to customize your character by choosing a Light or Dark side Force path." As in SP you can use both Light and Dark Forves it means that there will be completely separate MP module, which gonna have nothing to do with progress in SP. Link to comment Share on other sites More sharing options...
dazilla Posted January 22, 2002 Author Share Posted January 22, 2002 The thing is, with lightning becoming so powerful now (from what I've seen and heard), it would be annoying to see everyone just running around in multiplayer frying everyone in sight with lightning. Link to comment Share on other sites More sharing options...
SlowbieOne Posted January 23, 2002 Share Posted January 23, 2002 That's a good point dazilla, but we are not sure that lightning will even be that powerful. We just have to wait and see. Link to comment Share on other sites More sharing options...
SaberPro Posted January 23, 2002 Share Posted January 23, 2002 Even if it is, make it a 1shot every like 2 minutes. Takes forever to regain your force power. Link to comment Share on other sites More sharing options...
Desslock Posted January 23, 2002 Share Posted January 23, 2002 If its too powerful, Raven will probably fix it. My vision of Lightning would do more damage than in JK-I, but drain your force power MUCH quicker. Doing this would make it become a finisher move though, since blocking uses force power. Link to comment Share on other sites More sharing options...
SaberPro Posted January 23, 2002 Share Posted January 23, 2002 Originally posted by Desslock If its too powerful, Raven will probably fix it. My vision of Lightning would do more damage than in JK-I, but drain your force power MUCH quicker. Doing this would make it become a finisher move though, since blocking uses force power. I also think that Force Lightning should have a radius of range of fire...not just concentrated on one person... Link to comment Share on other sites More sharing options...
SlowbieOne Posted January 23, 2002 Share Posted January 23, 2002 We already know that when you reach a higher level of Force, Force Lightning turns into Force Chain Lightning. My guess is they will both be available in MP with their corresponding Force levels. Link to comment Share on other sites More sharing options...
SaberPro Posted January 23, 2002 Share Posted January 23, 2002 Wow really? I guess I missed that one... Force Lightning --> Force Chain Lightning? Cool! Link to comment Share on other sites More sharing options...
Frosty_V2.1 Posted January 23, 2002 Share Posted January 23, 2002 There are also going to be some "resurrected" and new force powers just for MP according to one of the Jedi Knotes I think, so force lightning won't be THE power, absorb will probably be back to counter this for light users Link to comment Share on other sites More sharing options...
dazilla Posted January 23, 2002 Author Share Posted January 23, 2002 yes, but then you get continuity violations, in that dark jedi will go around trying to fry other dark jedi. No dark guy will go for a light one if they know that the other guy has absorb. I'd rather attack with lightning someone who can't block, only counterattack. If you surprise them, it would take longer to counterattack than to block, since you have to line up a counterattack, and you don't an absorb. Link to comment Share on other sites More sharing options...
Spider AL Posted January 23, 2002 Share Posted January 23, 2002 dark jedi will go around trying to fry other dark jedi. No dark guy will go for a light one if they know that the other guy has absorb. You've highlighted the exact problem that plagued light v. dark matches in JK1, Dazilla. Lightsiders had nothing to hit the opponent with, and their dark opponents got bored of trying to breach the Absorb, so they went and attacked the other darksiders. Personally I hope that Raven make the Light side much more pro-active (in that the light side should have SOME detrimental effects on the enemy) but I also hope that they don't utterly remove the defensive element to it. Balance! Balance is everything. The good thing about modern gaming is that patches can be released to counter any unfeasibly huge Force Power imbalances! I hope LEC takes a concerted stance on the regular release of such patches too. They've always been a little "Fire and Forget" when it comes to their game releases. Link to comment Share on other sites More sharing options...
Frosty_V2.1 Posted January 24, 2002 Share Posted January 24, 2002 AS I said -absorb probably back for light users There is a huge range of possibilities to balance or give counters for Dark Side, from weakening/increase "mana" drain to the very open area of new forcepowers, anyway Raven will think of something. And they should definately consider the idea of -A Jedi only uses the force for knowledge and protection...but sometimes the best defense is offense. If u have read the Hand of Thrawn Duology u may have noticed a suggestion that Yoda uses some sort of Blue Fire attack, or maybe I remember wrong Link to comment Share on other sites More sharing options...
dazilla Posted January 24, 2002 Author Share Posted January 24, 2002 Also, maybe lightning will impede the person's ability to use the saber, so if they're trying to fry a light jedi who has absorb activated, all the light jedi has to do is come up to him: crush him, grind him into tiny pieces, and blast him into oblivion. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.