JPMaximilian Posted January 22, 2002 Share Posted January 22, 2002 What tools do I need, and how hard is it to model new weapons for Quake III. I'd like to work on some custom blasters and weapons for Jedi Outcast when it comes out. Link to comment Share on other sites More sharing options...
Wilhuf Posted January 22, 2002 Share Posted January 22, 2002 Check our Radiant Editor Resources and Links Thread. Look for 3d modeling links under the '3D Model Editing Resources' section. Milkshape 3d is a good place to start for Q3 tech 3d modeling. Link to comment Share on other sites More sharing options...
Singularity Posted January 25, 2002 Share Posted January 25, 2002 I'd recommend gmax - it's free'r than Millkshape and the tutorials are excellent. gmax Link to comment Share on other sites More sharing options...
UniKorn Posted January 25, 2002 Share Posted January 25, 2002 I suggest you check this out : http://www.quake3world.com/ubb/Forum11/HTML/001100.html? Link to comment Share on other sites More sharing options...
JPMaximilian Posted January 26, 2002 Author Share Posted January 26, 2002 Once you have a model where do you go from there to incorporate it into a game? Link to comment Share on other sites More sharing options...
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