Zx2 Posted January 22, 2002 Share Posted January 22, 2002 Yo, i'm assuming that the modified Q3 code will be fairly similar to the original JK code, just wondering if i could get a list of similarities/differences (if indeed such a list exists) and what will the checksum be like? hopefully not as weak as the original JK's. (no offense 2 Lucasarts) just wonderin btw, i be the new member Link to comment Share on other sites More sharing options...
UniKorn Posted January 23, 2002 Share Posted January 23, 2002 I think it is a better idea to start from the Elite Force code. And at the moment we have actually no idea where the differences lie between q3-jk2 or ef-jk2. Link to comment Share on other sites More sharing options...
Wilhuf Posted January 24, 2002 Share Posted January 24, 2002 'Pure servers' will require that any clients will have to have exactly the same PAK files as the server they are logging into. So, if a server is running a default unmodified PAK set, everything should be AOK. Link to comment Share on other sites More sharing options...
Darth_Lando Posted January 24, 2002 Share Posted January 24, 2002 Good. because if the cheating is half as bad as in Counter-Strike then JO2 MP will have some serious problems. And it isn't just the cheaters, it is always the paranoid people who accuse anyone who killed them of cheating. I am so over that childishnes but the world stays the same. Link to comment Share on other sites More sharing options...
Dorvo Posted February 2, 2002 Share Posted February 2, 2002 Apparently, multiplayer cheating has been dealt with... and now there isn't any. That's what was on the FAQ page at the official site. Link to comment Share on other sites More sharing options...
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