Guest DarthMaulUK Posted February 24, 2002 Share Posted February 24, 2002 This thread has been created so you can voice the improvements that you would like to see in the X-Pack. Now, please don't post about the new units or civs, this is just for any bugs or fixes that could be suggested to LEC. I think that game has problems with the Plummels. They never seem to attack the most important structures (IE: Fortresses, turrets etc) but they rather attack a shelter, or worse still, stop short and sit there whilst being shot at. DMUK NEW Galacticbattles.com coming soon Link to comment Share on other sites More sharing options...
Gungan_Reble Posted February 24, 2002 Share Posted February 24, 2002 Well personally I think they should fix the Naboo, they stink big time, and by the way they are one of my( Fav civ's ) once in tech 4 they cannot compete with the other civ's so I would like to see them beefed up a bit;) Your's Gungan_Rebel. P/S I know it's about a civ, but it just stick's in me throat as to why they are so bad, the other bugs in the game are very minor ones which should be fix'd in the x pac Link to comment Share on other sites More sharing options...
chrisw_30 Posted February 24, 2002 Share Posted February 24, 2002 Yeah..i agree with that as well...in Tech 4 the Naboo are not as strong as the other Civs.. Maybe a bigger pop limit? Link to comment Share on other sites More sharing options...
Guest Kudar Posted February 24, 2002 Share Posted February 24, 2002 Empire troopers need to be brought up to a decent strength in tech 1 Link to comment Share on other sites More sharing options...
Com Raven Posted February 24, 2002 Share Posted February 24, 2002 I have to second that, they should try and make the Naboo more appealing.... Especially in Tech Lvl 4.... Link to comment Share on other sites More sharing options...
Booya2020 Posted February 26, 2002 Share Posted February 26, 2002 I don't know they seem alright if you use air. Link to comment Share on other sites More sharing options...
Gaming Nut Posted February 26, 2002 Share Posted February 26, 2002 until you go on the attack and you lsoe 4,000 nova worth of plans to 1,000 ore worth of turrets or like 5,000 wood and food of AA troopers. Aircraft are expisive and fairly weak their really only used in tech 3 air rushes atleat as a game winner. Link to comment Share on other sites More sharing options...
GrandMoffThoth Posted February 26, 2002 Share Posted February 26, 2002 How 'bout if you re-name a Jedi/Sith & he picks up a Holocron, neither the holocron or Jedi/Sith lose their new names.I know this is difficult though, cause they use a new animated character altogether to carry the Holocron. It is dumb to have a re-named guy pick up a piece to a puzzle trying to unlock powerful secrets, and loses his name to default in the process. Be nice to place Jawas, Sandpeople, and Rancors in a civ's list like the Gundarks are in the Gungans civ., or create Gammoreans for cheap 'stupid' guards. These are the only types of modifications really required, AOK fixed most bugs, & the Update from Lucas Arts fixes most if not all apparent glitches for now. I have no current complaints existing outside of the character identification realm. Most odd glitches can be manipulated as to be beneficial options in previously unrecognized directions within the Map Editor. Link to comment Share on other sites More sharing options...
Jedi_Knight Posted February 26, 2002 Share Posted February 26, 2002 I think races should have more defferences like since gungnan mechs are creautres make the move 10% faster but have very low armour and things like that Link to comment Share on other sites More sharing options...
GrandMoffThoth Posted February 26, 2002 Share Posted February 26, 2002 How's about fixing the inability to function fluently when several Civ's have a population of 500-1000. I don't know of many if any Civ's who ever conquered the world or much of anything with a limit of 200 men. Having a population of 1000 seems quite reasonable to me if not on the extremely LOW side of reality. You can get away with this for yourself, but if ya want your enemy to have an equal chance, when they get up there in men, the game grows ever so slow until freezing is more fluent than the action is. This would be nice to fix I think. Link to comment Share on other sites More sharing options...
Gaming Nut Posted February 26, 2002 Share Posted February 26, 2002 Thier not taking over planet think of it as taking out an outpost in larger seris of attacks. Lag can start to happen when ALOT od units are feilded but few RTS games I've played can avoid it. Link to comment Share on other sites More sharing options...
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