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What Should X-Pack fix?


Guest DarthMaulUK

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Guest DarthMaulUK

This thread has been created so you can voice the improvements that you would like to see in the X-Pack.

 

Now, please don't post about the new units or civs, this is just for any bugs or fixes that could be suggested to LEC.

 

I think that game has problems with the Plummels. They never seem to attack the most important structures (IE: Fortresses, turrets etc) but they rather attack a shelter, or worse still, stop short and sit there whilst being shot at.

 

 

DMUK

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Well personally I think they should fix the Naboo,

they stink big time, and by the way they are one

of my( Fav civ's ) once in tech 4 they cannot compete

with the other civ's :( so I would like to see them

beefed up a bit;)

Your's Gungan_Rebel.

P/S I know it's about a civ, but it just stick's in me throat

as to why they are so bad, the other bugs in the game are very

minor ones which should be fix'd in the x pac ;)

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How 'bout if you re-name a Jedi/Sith & he picks up a Holocron, neither the holocron or Jedi/Sith lose their new names.I know this is difficult though, cause they use a new animated character altogether to carry the Holocron. It is dumb to have a re-named guy pick up a piece to a puzzle trying to unlock powerful secrets, and loses his name to default in the process. Be nice to place Jawas, Sandpeople, and Rancors in a civ's list like the Gundarks are in the Gungans civ., or create Gammoreans for cheap 'stupid' guards. These are the only types of modifications really required, AOK fixed most bugs, & the Update from Lucas Arts fixes most if not all apparent glitches for now. I have no current complaints existing outside of the character identification realm. Most odd glitches can be manipulated as to be beneficial options in previously unrecognized directions within the Map Editor.

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How's about fixing the inability to function fluently when several Civ's have a population of 500-1000. I don't know of many if any Civ's who ever conquered the world or much of anything with a limit of 200 men. Having a population of 1000 seems quite reasonable to me if not on the extremely LOW side of reality. You can get away with this for yourself, but if ya want your enemy to have an equal chance, when they get up there in men, the game grows ever so slow until freezing is more fluent than the action is. This would be nice to fix I think.

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