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Jeedii_zaarinn

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Would be interesting... Kyle usually just completely ignores wearing a disguise though, I think Kyle just likes to mix things up a bit... Mara had to wear a disguise in MotS, which really didn't do all that much good anyway (except to get past one section, but some enemies would still attack you anyway) but I think it would add a nice touch to Jedi Knight Outcast.

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Yeah, I picture Kyle's entrance into Imperial installations as akin to the actions of Neo and Trinity to get past security in "The Matrix."

 

Shoot first.. ask questions later...

 

 

Umm..... errrr..... that does not compute.... uhhh.. you're under arrest!
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well i figured this out: since all of kapa's tuskens are brownish and the disguise mara used was gray, so since all of the tuskens were brown and mara's was gray i think that's why they attacked her. but if they do have disguises in jk2 they should make the disguise similar to all of the costumes.

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Obviously I don't know if there's going to be a section in JO where Kyle will need to disguise himself but I think it will be possible to create levels where it's possible.

 

From what I remember (and I haven't read it recently so could be wrong) ICARUS allows you to set things up so that you can switch certain items on and off on the model - in EF this was the helmet, the comm badge and other stuff. I don't know how much of a jump it would be to set this so that it would change the entire skin or model of a character.

 

If it's possible (and, like I said, I *think* it is) then having Kyle be a stormtrooper, have a scene where he takes his helmet off etc., could be done in user levels.

 

It'll probably also be possible (as in MOTS and EF) to make it so that enemies don't attack you. Happened on the Borg level in EF and the Spaceport level in MOTS.

 

I think it's a cool idea. I'm certainly planning on building a set of levels where the player character actually changes clothes throughout. Maybe even a disguise level but haven't got that far.

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