Vagabond Posted March 30, 2002 Share Posted March 30, 2002 Here's the scoop: 1. If I start up my computer. 2. Start JKII. 3. Go into multiplay. 4. Create a server with some bots in it. 5. Try to move around with the joystick. Then the game does not recognize my joystick (spare me the mouse/keyboard lecture). However, if I: 1. Start up my computer. 2. Start JKII. 3. Go into singleplay. 4. Load up a saved game. 5. Move around a little bit with my stick, which works fine in SP. 6. Exit JKII. 7. Restart JKII. 8. Go into the MP game. 9. Create a server with some bots in it. 10. Try to move around with the joystick. Then the game recognizes my joystick, with the following caveat: The "X & Y Axis as Buttons" settings are ignored, and all inputs are button-like...meaning digital (all-on or all-off), rendering the joystick imprecise as a controller. Setting "X & Y Axis as Buttons" to "Off" works in SP, but is ignored in "MP". What needs to be patched is: 1. The multiplayer game needs to recognize the joystick controller, without the user having to first start up the singleplayer game. 2. The multiplayer game needs to recognize the "X & Y Axis as Buttons" settings so that "analog" joystick inputs are supported. Thanks, Raven! P.S. My Controllers are: CH FighterStick USB (combined as a control manager device) CH ProThrottle USB (combined as a control manager device) CH ProPedals USB (combined as a control manager device) Microsoft IntelliMouse Explorer 3.0 USB (combined as a control manager device) Link to comment Share on other sites More sharing options...
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