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Joystick Not Recognized in MP


Vagabond

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Here's the scoop:

 

1. If I start up my computer.

2. Start JKII.

3. Go into multiplay.

4. Create a server with some bots in it.

5. Try to move around with the joystick.

 

Then the game does not recognize my joystick (spare me the mouse/keyboard lecture).

 

However, if I:

 

1. Start up my computer.

2. Start JKII.

3. Go into singleplay.

4. Load up a saved game.

5. Move around a little bit with my stick, which works fine in SP.

6. Exit JKII.

7. Restart JKII.

8. Go into the MP game.

9. Create a server with some bots in it.

10. Try to move around with the joystick.

 

Then the game recognizes my joystick, with the following caveat:

 

The "X & Y Axis as Buttons" settings are ignored, and all inputs are button-like...meaning digital (all-on or all-off), rendering the joystick imprecise as a controller.

 

Setting "X & Y Axis as Buttons" to "Off" works in SP, but is ignored in "MP".

 

What needs to be patched is:

 

1. The multiplayer game needs to recognize the joystick controller, without the user having to first start up the singleplayer game.

 

2. The multiplayer game needs to recognize the "X & Y Axis as Buttons" settings so that "analog" joystick inputs are supported.

 

Thanks, Raven!

 

P.S. My Controllers are:

 

CH FighterStick USB (combined as a control manager device)

CH ProThrottle USB (combined as a control manager device)

CH ProPedals USB (combined as a control manager device)

Microsoft IntelliMouse Explorer 3.0 USB (combined as a control manager device)

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