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Trade Federation - best civ if you ask me!


Guest Jeff

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Guest Darth_Venage

When it comes down to it, I prefer the empire to trade feds. I love feds UU(my fav), but empire suits my play much better. Troopers are NOT worthless. Having repeater troopers is an excellent addition to any army because they are cheap, and because with their rapid fire they soften up attacking forces fast. AtAts can't attack things close to them, so having each ATAT garrison 10 repeater troopers(have aa defense, of course) is a real good idea. I also HATE the Feds lack of force power. The empire is powerful in that area, plus in mechs and troops, so they are my favorite civ. for now anyway.

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On the topic of air units...AA is overestimated. The small groups of aa troopers people defend with loses easily to fighters. AA mobiles and AA turrets can be easily run from(and anyone who says runnig is dumb needs to think about about how dumb they are). In t4, fully upgraded bombers drop aa turrets in seconds leaving the only real threat the fairly cheap aa mobiles. Those need to be taken out by support units but the fact remains, most people use simple aa turrets to defend their bad and fully upgraded t4 bombers can take those with reletive ease.

 

On the topic of the trade federation, most people here seem to be using them for their destroyer droid, and I admit, its prolly the best unique unit. However, one must understand that in a game with decent players, uu's like the destroyer won't make much of an impact, so other tf strenghths like mechs, navy, heavy weapons, and troopers(kinda) must be priorities over the destroyer.

 

In many ways, the empire seems a better civ over all than the tf, and in many ways they are. The no houses and the uu are seemingly the only advantages the tf have over the empire, and those advantages are nice, but the thing that evens things out are the tf unique techs. 5% cheaper buildings, 10% cheaper techs, and faster ore by 50% all are awsome and should be priorities.

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Guest ImpStarII

I only like the Trade fed because of the Destroyer Droids :cool: and they need no houses. But their mechs are cool too.

 

From the Star Destroyer, Sly

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Guest Cup_A_Jabba

You guys are also forgetting about the great and powerful Royal Naboo. aren't their UU good against mechs?? with a combined hp max of 500 hp they can definetly stop some droidekas!! and then if they dont work you can bring in your CLOAKED jedi's and convert any opposition of needby. So don't count out other Civ's just cause they SUCK w/ mechs!!

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Originally posted by Knights_Q2

On the topic of air units...AA is overestimated. The small groups of aa troopers people defend with loses easily to fighters. AA mobiles and AA turrets can be easily run from(and anyone who says runnig is dumb needs to think about about how dumb they are). In t4, fully upgraded bombers drop aa turrets in seconds leaving the only real threat the fairly cheap aa mobiles. Those need to be taken out by support units but the fact remains, most people use simple aa turrets to defend their bad and fully upgraded t4 bombers can take those with reletive ease.

 

On the topic of the trade federation, most people here seem to be using them for their destroyer droid, and I admit, its prolly the best unique unit. However, one must understand that in a game with decent players, uu's like the destroyer won't make much of an impact, so other tf strenghths like mechs, navy, heavy weapons, and troopers(kinda) must be priorities over the destroyer.

 

In many ways, the empire seems a better civ over all than the tf, and in many ways they are. The no houses and the uu are seemingly the only advantages the tf have over the empire, and those advantages are nice, but the thing that evens things out are the tf unique techs. 5% cheaper buildings, 10% cheaper techs, and faster ore by 50% all are awsome and should be priorities.

 

Some good points there, but the Destroyers droids are amazing anti troop units, their movement rate is good, and their personal sheilds make them superb 'sweepers', as in they run round bases killing workers, troops et all. I find they are amazingly useful when invading enemy bases, and easily the best uu so far.

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Guest Darth_Venage
Originally posted by Cup_A_Jabba

You guys are also forgetting about the great and powerful Royal Naboo. aren't their UU good against mechs?? with a combined hp max of 500 hp they can definetly stop some droidekas!! and then if they dont work you can bring in your CLOAKED jedi's and convert any opposition of needby. So don't count out other Civ's just cause they SUCK w/ mechs!!

 

Royal crusaders are good against mechs, for the most part, because they are essentially moutned troopers. However, destroyer droids fill the role of strike mech, and strike mechs are good against mounted troopers. As for the 'great and powerful' naboo, i don't like the naboo. The only areas they are string in(jedi and air) have extremely good counters(bounties and the slew of AA powerhouses) While I still play naboo, I don't think they are as good as the feds. My opinion of course, and I'll leave it up to debate

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Guest Cup_A_Jabba
Originally posted by Darth_Venage

 

Royal crusaders are good against mechs, for the most part, because they are essentially moutned troopers. However, destroyer droids fill the role of strike mech, and strike mechs are good against mounted troopers. As for the 'great and powerful' naboo, i don't like the naboo. The only areas they are string in(jedi and air) have extremely good counters(bounties and the slew of AA powerhouses) While I still play naboo, I don't think they are as good as the feds. My opinion of course, and I'll leave it up to debate

 

you know Darth_Venage your opinion doesn't matter!! :p J/k that is an interesting opinion, but, if you read my WHOLE post, you wouldv'e seen taht I mentioned something about JEDI. If you're having difficulty w/ your crusaders, just convert the destroyers. with the A.I of the units, they'll target the crusaders un;ess you physically tell them to attack. What's great though, is that they're cloaked until they start converting. so exeriment everyone, and see what you likee!!

:amidala: > :bdroid2:

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Personaly I like the Gungans the best. The Fambaa Shield Generator is the best UU IMO since it effectively doubles the HP of all units near it. Bring along some medics and you got an army thats very tough to kill. Even though it says they have weak air, if you get them under a shield generator and/or near a medic they're though to beat also. Their Jedi really suck however and are only good for fetching Holocrons.

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Guest Tie Guy
Originally posted by Grimjack

Personaly I like the Gungans the best. The Fambaa Shield Generator is the best UU IMO since it effectively doubles the HP of all units near it. Bring along some medics and you got an army thats very tough to kill. Even though it says they have weak air, if you get them under a shield generator and/or near a medic they're though to beat also. Their Jedi really suck however and are only good for fetching Holocrons.

 

I don't know about the Fambaas being the best. I had some ATATs lined up ina defensive formation against the gungans on hard. I also had a few DarkTroopers, a few ATPTs and few ATSTs. The gungans sent wave after wave of enemies into my screen and they all gotgunned down with minimal losses to me, even though they had several Fambaas with each expedition. I simply blew away the units under the shield, then finished off the Fambaas. Their shields really didn't make them last long, and if you take fambaas with large groups, most of your units are normally not inside the shield as you would have liked.

 

Destroyers are the best UU. They take out everything nearby if you have enough of them. 25 or so is all the ground support you need for the TF's MTTs. Together they can level a base, or an army, very quickly.

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Guest General Crespin

ITs funny bcuz in the actual Star Wars universe the Gungans/Naboo/Trade Fed are all blown away by the Empires technology and even the Rebels tech bcuz they happen later. Its amazing Lucas Arts could make them blend so well.

 

:gungan: Yousa said It

 

:greedo: Nobody said you could talk

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You have a point Tie Guy I should've clarified. I was talking about playing the Gungans or fighting against human opponents. I've never seen the computer use Fambaas correctly since the computer doesn't use advance commands. If you use the box formation and tell your units to stand ground they surround the Fambaa and don't leave the shield. I've gotten over 20 troops within the shield using this method. I've also gotten 8 Assult Mechs with room to spare (I could've got 12 easy). Fully upgraded Hvy Assult Mechs have 413 HPs and the shield doubles that, which is just crazy. That's why the Fambaa Shield Generator is my favorite UU, and to be honest, that's a pretty tough defensive force you described.

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Guest Strike_Mech
Originally posted by General Crespin

ITs funny bcuz in the actual Star Wars universe the Gungans/Naboo/Trade Fed are all blown away by the Empires technology and even the Rebels tech bcuz they happen later. Its amazing Lucas Arts could make them blend so well.

 

:gungan: Yousa said It

 

:greedo: Nobody said you could talk

 

Not really amazing at all they had to make a game where the civs were balanced or it would *** big cheese and no-one would play it for long.

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On the actual topic of the psot, I say the TF are so far from being the best civ, that they need to get better in the patch.

 

There is no good reason to choose them over the gungans or empire, and while most of you would disagree, I'll tell you why.

 

First of all, look at the tech tree. Bothe the gungans and the emps have all the mech power of the tf and better troopers. The empire also has better jedi, the gungans have better navy, and both have better air. What does that leave the tf with...a good unique unit (uu) and no houses. But but but, there are problems with those too. First of all, the uu is very very expensive and it comes from a castle and it's not truely effective untill upgraded to hvy and given lots of war center unpgrades. While I'd admit that when fully upgraded it's amazing, I just gave 3 reasons as to why it is not a good reason to pick the TF just for it. As for no houses, its nice, but if you have to have 20% slower carbon for it...then no way. The celts in aoc and 20% faster carbon, no probs there. If they have to have a disadvantage, 5-10% is much, much ,much more fair. And while we are talking about the tf, lets give them a bonus to make their mechs actually better than just fully upgraded. A price deduction would be nice (of course the empire and the gungans should get better mechs than they have too) We need more bonuses (like aoc had) because right now, the civs are not unique. StorM liquid in another post made a good point that the games where you wait forever to build up and then fight never last(and he would know, he's palyed alot of them and is a star craft and aoc expert) So if LA wants this game to really last. They need to further diversafy the civs, make fighting start earlier, and make all civs truely balanced.

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Guest jediaoe

The TF are not the best. I have been playing as the gungans almost every single time i play. With my army i can basically take out anything that you can throw at me. I know it would be hard to take 50 at-ats but seriously hear. I coupld of the right units and im all set. I've mostly played the TF becuase everybody says they are the best. But in truth if you don't know how to use them you will lose. The Gungans have good mechs and ships but when you have no water, no ships. I can use troopers, mechs, some of those heavy fambas, and those shield ones, and take out an intire base. Just ask anybody i have ever played. Even if a civ had a advantage you would have to know how to use it. I think that all of you that think the trade feds are the best are people that havn't played much more than rooks. I'm not tryin to be an ass hole but the TF arn't the best, and im not sayin the Gungans are either. Once you know how to play with a civ really well, you will be unstoppable.

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Guest Stormtrooper

yeah, them gungans are pretty tuff...i like to group about 3 hvy fambas with my attack group because the shield recharge rate recharges so darn fast, added with a couple medics and they are tuff to take down...

My favorite civ has to be the Rebels after trying out all the the other civs...

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