FanBoy Posted April 6, 2002 Share Posted April 6, 2002 Hello, I have a problem with rcon (plus a few others)...as in its stopped working. It was working (sort of) but for example /rcon status would only display the first player on the server and then halt. I am told that this is a q3 engine bug but is there anyway around it? My second problem is - im trying to admin 8 JKII servers…and spotting team killers is hard mid game as the death msg doesn’t differentiate between someone killing and enemy and a friend (or does it?) As far as I can tell, the only way to spot team killers is by looking at the scoreboard and matching up who killed who all the time (very frustrating and near impossible) Third problem (last one I promise ) is there a way so that when the server is full, people can still connected and spectate? This is especially useful when a server I need to check on is full and I don’t really want to kick anyone just so I can go on and rcon. I am aware of admin mods but I would prefer to avoid the hassle of installing 3rd party software ontop of the servers. Thanks in advance FanBoy Link to comment Share on other sites More sharing options...
Soul-Burn Posted April 6, 2002 Share Posted April 6, 2002 sv_maxclients = max users on the server g_maxgameclients = max users playing, others spec there's some other command to allow only priviledged users to join when it's "near full"... don't remember it now. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 7, 2002 Share Posted April 7, 2002 If you want a private spot that is accessable via a password while the rest are "public" add the following to your server.cfg seta sv_privateClients "1" seta sv_privatePassword "yourprivpass" Then, just use the password to get in. In order to keep the teams even the rest of the time, make sure you increase maxclients by 1. Link to comment Share on other sites More sharing options...
FanBoy Posted April 7, 2002 Author Share Posted April 7, 2002 Thanks guys for the cfg lines I still cant rcon though cause of q3 engine bug Link to comment Share on other sites More sharing options...
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