Ghent99 Posted April 6, 2002 Share Posted April 6, 2002 Hey all, Anyone noticed the memory leaks in the linux dedicated server binary? I run a full 16 player server, and on my 1Ghz Athlon server with 512M of RAM, Red Hat 7.1, it takes about 12 hours for the jk2 binary to eat up all the RAM: total used free shared buffers cached Mem: 514748 497336 17412 0 19500 330084 -/+ buffers/cache: 147752 366996 Swap: 1052216 620 1051596 Anyone else noticed this? Link to comment Share on other sites More sharing options...
(X)Seether Posted April 6, 2002 Share Posted April 6, 2002 Yeah.. locked my *nix server at 100% CPU.. Plus with the vulnerability I've been forced to take my servers offline until Raven patches this. Link to comment Share on other sites More sharing options...
H-street Posted April 6, 2002 Share Posted April 6, 2002 i haven't i've had mine up all night ( 10 hours now) running on a Debian / Woody server after the 10 hours its using the same amount as when i went to sleep 4.7% of 512M i'm actually suprised at how little of the CPU it uses too.. granted i'm only running a 6 client duel server but it is only using 10% of the CPU most at any one time. Link to comment Share on other sites More sharing options...
Ghent99 Posted April 8, 2002 Author Share Posted April 8, 2002 I run a 16 public 4 private player server (20 slots total), and it's maxed pretty much all the time. My CPU usage is extremely low (never more then .005). I ran the server for 5 days straight with no issues at all, on kernel 2.4.12, compiled and upgraded to 2.4.18, and now I have this problem. The JKII server stays online for about 46 hours before it fills up my RAM. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 8, 2002 Share Posted April 8, 2002 I'm always a bit behind the kernel updates....I like to let other people find the bugs. I'm on 2.4.7-10 and don't have any problems with memory leaks and JK2. It gets crashed every so often by kids with the script...but I have it running inside a csh script that restarts it within 5 seconds of it going down. Link to comment Share on other sites More sharing options...
HellfireSK Posted April 8, 2002 Share Posted April 8, 2002 I run it on 2.4.18 as well, I notice issues only post-48 hours. Mayhaps it's a combination of factors? That's for brighter folks than I to determine... Regardless, I wouldn't hold my breath for a Raven patch, it's stated pretty clearly that the dedicated server binaries are unsupported. Hell, Raven's own "support" forum doesn't even mention JK2. oy -h Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 8, 2002 Share Posted April 8, 2002 Dedicated game server software is very infrequently "supported", but by that they mean if it doesn't work you can't come after them for it. At the end of the day, if there wasn't a bunch of people willing to put up dedicated servers....the multiplayer aspect of any game would be dead and sales of that game would drop like a brick. Therefore, it's in the publisher/developer's best interest to update their game, as well as the server software that it uses. Link to comment Share on other sites More sharing options...
(X)Seether Posted April 9, 2002 Share Posted April 9, 2002 Looks like 1.02b Linux patch is being tested.. checked that out on GameSpy Linux Test - crash me v1.02b (128.104.203.70:28071) Link to comment Share on other sites More sharing options...
[KWA]SaVAgE Posted April 9, 2002 Share Posted April 9, 2002 15774 hladmin 9 0 40208 39M 3612 S 0.0 7.8 0:49 hlds_run 15644 hladmin 14 0 29176 28M 1288 R 2.1 5.6 85:39 jk2ded 85 hours only 28 megs i have a AMD 800 Mhz wih 512 of pc133.... Redhat 7.2 Link to comment Share on other sites More sharing options...
Ghent99 Posted April 9, 2002 Author Share Posted April 9, 2002 What kernel Savage? % uname -a Post that output here... Link to comment Share on other sites More sharing options...
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