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I have decided to get into the coding also


Vorax

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Hey guys,

 

I have have decided to jump in with the moding also. I have avoided it because I have been afraid of getting addicted ;)

 

I have been programming for 19 years, have developed neural network systems, distributed systems, graphics libraries, code genenerators, programming languages and all sorts of other stuff. I am a much better programmer then I am mapper....however, I haven't done any modding, so Snerd, I will probably have some questions for you.

 

I will qualify this though. 1) I am only going to work on MP mods, this will free Snerd to focus on the big boy, Cooperative. 2) In real life I am chief architect of a software company, and a husband and a father, so these things will all have to come first. 3) I have no interest in scripting...but may change my mind when I look at ICARUS 4) I will still be mapping, but again, only for MP and as time permits.

 

So, what shall I build? Hmm... I was thinking of starting with something easy like InstaGib or a CTF mod.

 

Anything else you all would like?

 

- Vorax

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I'm not anymore the only programmer on the team... nana yaoohooo *sings*

 

Oh well, :D, *cough* ...

Great decision and programming IS addictive - I have tried everything else, mapping, modelling, etc. but somehow I kept returning to programming :D

 

I'd suggest you make a collection of new game-modes for Jedi Outcast, just like a map-pack. You start small and your mods become bigger and bigger. I think that is a good way to make yourself familiar with the code-base.

And I'd be glad if you could help me with the coop-mod when I need help! :D;)

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Guest Jolts

Have any of you guys downloaded the free version of maya and looked into the mel scripting part of it?

 

I use maya and it would be nice if I could continue to use it for everying w/o having to jump back and forth between max/maya and any other programs needed for getting models ingame.

 

The quake3 rally team made a nice little exporter for maya 3/4 that might be worth checking out also.

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Originally posted by Vorax

So, what shall I build? Hmm... I was thinking of starting with something easy like InstaGib or a CTF mod.

 

Anything else you all would like?

 

- Vorax

 

How about a class mod, specific charcters with specific abilities? A round based MP gamestyle or, at the very least, a RTCW respawn feature?

 

I would be very happy to produce some maps specifically designed for any such mods.

 

EDIT: Ohh... something else that would be great would be a taunt selection menu. I'm working on sounds for the different skins, but it is rather limiting only having one taunt. If you could develop a menu option, where by you hit your taunt key and they select one from an option of five, that'd be great. I can sort out the sounds.

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  • 2 weeks later...
Originally posted by FWB

 

How about a class mod, specific charcters with specific abilities? A round based MP gamestyle or, at the very least, a RTCW respawn feature?

 

I would be very happy to produce some maps specifically designed for any such mods.

 

EDIT: Ohh... something else that would be great would be a taunt selection menu. I'm working on sounds for the different skins, but it is rather limiting only having one taunt. If you could develop a menu option, where by you hit your taunt key and they select one from an option of five, that'd be great. I can sort out the sounds.

 

I am not making any promises, but I will look into it as soon as I get the SDK. I like specialties in Elite Force, medics, engineers, big gun guys, all that kinda stuff. Would be great to have a specialties for JKII.

 

What is the RTCW respawn? I don't play the game, so please explain.

 

- Vorax

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