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Recource-hungry multiplayer


Aiee

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This 'ere computer *pats box* is a lovely beats. Currently, the config is as follows:

 

AMD athlon 2ghz

1GB PC133 ram, 2GB fixed-size swap file for windows

Plenty (trust me) of harddisk

Hercules graphics card with a 64mb GeForce 3 chipset

Soundblaster Pci 128

2Mbit/512k ADSL connection over a 100mbps noname internal network card

 

Running Battelground Jedi (duel server) with the following settings:

 

640x480x32

16 bit textures

Medium detail textures

Medium detial geometry

Detailed shaders off

Shadows off

Pretty much everything else on

 

...and rendering 2 persons, one of them with 2 auras (absorb + seeing), I get a framerate of 8fps. (Without auras, I get aroufn 20fps, which is playable for short periods of time, but quickly tires the eyes)

 

In single player running at:

1024x768x32

12bit textures

High detial textures

high detail geometry

detailed shaders on

shadows on

everything else at max

 

and rendering kyle + 4 reborn on the ladder map, I get an average of roughly 15fps.

 

I hate to sound like I'm whining, but I beleive that this computer should clearly be able to render a better framerate for the given circumstances. I had to godmode/skip past the outside bespin and yavin swamp sectiond of the game, because the framerate dropped below 1fps and became totally unplayable.

 

I have downgraded my graphics card drivers (it was mentioned in another thread that JKII was optimized for an earlier release) but with no real help. I have switched fullscreen anti-aliasing off, for an increase of rougly 2fps. The game seems to go especially bad when rendering semi-transparent polygons (Using speed is a no-no, since the game drops to somewhere in the range of 0.2fps once it renders the 3 semi-transparent models for the speed blur)

 

I can run Quake3, Medal of Honor and RTCW in 60fps+ on this machine on maximum detail in 1024x768x32, but JKII just doesn't like me it seems. Does anyone have ANY idea what's wrong?

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I don't know why its going THAT slow, but I can tell you I get 160+ FPS in quake 3, and the only time I break 50fps in this game is when I fall off into the Abyss. I do have more stuff turned on (Just cause the game is new and different), but thats a HUGE FPS difference.

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Is it hardware, or the game config thats the issue here? Sounds like he is happy in other games, so doesn't sound to me like he's having hardware issues.

 

Also, what have you done to get 80? I have a G2 64*Mb too with a 1G PIII, and only get 40's. Could it be all the options I have on. I am running at 1024x768 though.

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Hmm...

 

My system is somewhat comparible:

 

Athlon XP1900+

512Mb PC2100 DDR RAM

GeForce3Ti200 64Mb

60GB IDE (ATA100) HD

SBLive!

 

I'm getting a pretty high framrate at 1024x768x32 with all the bells and whistles switched on... Of course I'm not running a server, so I can't tell how many cycles that uses but if your only getting 8 fps with that setup, either you have some problems or Raven do!

 

:naughty:

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I've done the following things (that I can think of offhand) to optimize:

 

• Changed the win98se filesystem to function like a network server

• Allocated a permanent 2gb swap file (twice my ram size)

• Ran a full scandisk and defrag on all drives

• Updated all drivers (except for the gfx card drivers whom I downgraded to the version JKII was optimized for)

• Closed all unneeded background applications (everything but explorer & systray) prior to launching the game

• configured the GeForce 3 to allow for an additional 128mb system memory to textures (factory setting was 63)

• deactivated vsync

• deactivated fullscreen antialias and anisotropic filtering

• increased hunkmegs to 128

 

Oh, and framerate is roughly the same wether I'm hosting or not.

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First off...welcome to the forums. :)

 

Second...sorry to hear about your problem. :( Nice rig, BTW.

 

Third...my Athlon T-Bird 850 with 256Mb RAM and GeForce 2 GTS with 32Mb DDR system is nowhere near as good as yours, but I've run JKII in SP at 1024x768x32 with High settings, and it's been relatively smooth throughout. The only level it really chugged on was the Swamp level, so I knocked some settings down. I'm using Detonator 21.83 drivers.

 

In MP I run at 800x600x16 with High settings, and apart from my horrendous lag, which gives me jerk-o-vision anyway, I can't say I've noticed it chugging.

 

Getting such low framerates on your PC is really odd...and I can't see that it's the game causing it.

 

I'll move this over to Tech Help[/i] in case anyone there can throw some light on it. If you don't get any joy there...you might want to try contacting Raven/Lucasarts directly to see if the game is having a hardware specific conflict.

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Ok... I think i actually managed to find a fix. I'm just out of a quick spactating in a duel server with low lag, running at 1024x768 with all details turned waaaay up at 60fps.

 

I had turned anisotropic filtering off in my graphics card control panel, yes, but I had missed the optioningame. After switching anisotropic filtering on for my graphics card, I experienced a HUGE increase in fps, so I'm guessing having ti switched off in hardware but on ingame caused all textures to be squeezed through my software, creating processor strain. I looked it up here:

 

http://home.swipnet.se/~w-12597/3dxtc/articles/anisotropic.htm

 

And from the look of it, it might play a big part ingame

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Originally posted by Aiee

I've done the following things (that I can think of offhand) to optimize:

.....

• Allocated a permanent 2gb swap file (twice my ram size)

......

Oh, and framerate is roughly the same wether I'm hosting or not.

 

This might be a problem for you. If you have THAT much physical memory anyway (1GB) then you should be able to get away without any virtual memory what-so-ever!

 

Right click, "My computer" - Porperties / Advanced / Performance Options.

 

If I remember rightly (cause I have XP ay home and i'm at work - being busy as usual :D) you have 2 options of radio buttons, and your virtual memory options. Change both radio options to the ones on the right (I believe one is background services and again I can't remember the other but put it to right).

 

Then on your virtual memory - disable VM.

 

Try the game now!

 

If you start having VM problems, try a fixed one of 25% then 50% or even 75% if you have problems (eg 250mb/500mb/750mb) you don't need 2GB of VM !!!!

 

Another thing that makes a HUUUUUUGGEE difference to framerate is colour depth. This is a garantee to bump up your frame rate - make sure everything is on 16bit ... desktop/game/texture depths/game menus.

 

Hope some of this helps - but forgetting about the ame for a sec... you need to sort out the VM in any case!

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