Aiee Posted April 8, 2002 Share Posted April 8, 2002 This 'ere computer *pats box* is a lovely beats. Currently, the config is as follows: AMD athlon 2ghz 1GB PC133 ram, 2GB fixed-size swap file for windows Plenty (trust me) of harddisk Hercules graphics card with a 64mb GeForce 3 chipset Soundblaster Pci 128 2Mbit/512k ADSL connection over a 100mbps noname internal network card Running Battelground Jedi (duel server) with the following settings: 640x480x32 16 bit textures Medium detail textures Medium detial geometry Detailed shaders off Shadows off Pretty much everything else on ...and rendering 2 persons, one of them with 2 auras (absorb + seeing), I get a framerate of 8fps. (Without auras, I get aroufn 20fps, which is playable for short periods of time, but quickly tires the eyes) In single player running at: 1024x768x32 12bit textures High detial textures high detail geometry detailed shaders on shadows on everything else at max and rendering kyle + 4 reborn on the ladder map, I get an average of roughly 15fps. I hate to sound like I'm whining, but I beleive that this computer should clearly be able to render a better framerate for the given circumstances. I had to godmode/skip past the outside bespin and yavin swamp sectiond of the game, because the framerate dropped below 1fps and became totally unplayable. I have downgraded my graphics card drivers (it was mentioned in another thread that JKII was optimized for an earlier release) but with no real help. I have switched fullscreen anti-aliasing off, for an increase of rougly 2fps. The game seems to go especially bad when rendering semi-transparent polygons (Using speed is a no-no, since the game drops to somewhere in the range of 0.2fps once it renders the 3 semi-transparent models for the speed blur) I can run Quake3, Medal of Honor and RTCW in 60fps+ on this machine on maximum detail in 1024x768x32, but JKII just doesn't like me it seems. Does anyone have ANY idea what's wrong? Link to comment Share on other sites More sharing options...
BuzzkiLL Posted April 8, 2002 Share Posted April 8, 2002 I don't know why its going THAT slow, but I can tell you I get 160+ FPS in quake 3, and the only time I break 50fps in this game is when I fall off into the Abyss. I do have more stuff turned on (Just cause the game is new and different), but thats a HUGE FPS difference. Link to comment Share on other sites More sharing options...
Silent Wolf Posted April 8, 2002 Share Posted April 8, 2002 heheh i have a geforce 2 65mb on a pentium 3 866 and i get 80 fps , so its proably something YOU did. muahahaha at people who cant customize there own hardware. Link to comment Share on other sites More sharing options...
BuzzkiLL Posted April 8, 2002 Share Posted April 8, 2002 Is it hardware, or the game config thats the issue here? Sounds like he is happy in other games, so doesn't sound to me like he's having hardware issues. Also, what have you done to get 80? I have a G2 64*Mb too with a 1G PIII, and only get 40's. Could it be all the options I have on. I am running at 1024x768 though. Link to comment Share on other sites More sharing options...
FatboyTim Posted April 8, 2002 Share Posted April 8, 2002 Hmm... My system is somewhat comparible: Athlon XP1900+ 512Mb PC2100 DDR RAM GeForce3Ti200 64Mb 60GB IDE (ATA100) HD SBLive! I'm getting a pretty high framrate at 1024x768x32 with all the bells and whistles switched on... Of course I'm not running a server, so I can't tell how many cycles that uses but if your only getting 8 fps with that setup, either you have some problems or Raven do! Link to comment Share on other sites More sharing options...
Aiee Posted April 8, 2002 Author Share Posted April 8, 2002 I've done the following things (that I can think of offhand) to optimize: • Changed the win98se filesystem to function like a network server • Allocated a permanent 2gb swap file (twice my ram size) • Ran a full scandisk and defrag on all drives • Updated all drivers (except for the gfx card drivers whom I downgraded to the version JKII was optimized for) • Closed all unneeded background applications (everything but explorer & systray) prior to launching the game • configured the GeForce 3 to allow for an additional 128mb system memory to textures (factory setting was 63) • deactivated vsync • deactivated fullscreen antialias and anisotropic filtering • increased hunkmegs to 128 Oh, and framerate is roughly the same wether I'm hosting or not. Link to comment Share on other sites More sharing options...
StormHammer Posted April 8, 2002 Share Posted April 8, 2002 First off...welcome to the forums. Second...sorry to hear about your problem. Nice rig, BTW. Third...my Athlon T-Bird 850 with 256Mb RAM and GeForce 2 GTS with 32Mb DDR system is nowhere near as good as yours, but I've run JKII in SP at 1024x768x32 with High settings, and it's been relatively smooth throughout. The only level it really chugged on was the Swamp level, so I knocked some settings down. I'm using Detonator 21.83 drivers. In MP I run at 800x600x16 with High settings, and apart from my horrendous lag, which gives me jerk-o-vision anyway, I can't say I've noticed it chugging. Getting such low framerates on your PC is really odd...and I can't see that it's the game causing it. I'll move this over to Tech Help[/i] in case anyone there can throw some light on it. If you don't get any joy there...you might want to try contacting Raven/Lucasarts directly to see if the game is having a hardware specific conflict. Link to comment Share on other sites More sharing options...
toolboi Posted April 8, 2002 Share Posted April 8, 2002 I know that this might sound stupid and obvious, but just to cover all grounds... Have you installed your motherboard and AGP drivers? Link to comment Share on other sites More sharing options...
Aiee Posted April 8, 2002 Author Share Posted April 8, 2002 Heh. Yes :] Link to comment Share on other sites More sharing options...
Aiee Posted April 8, 2002 Author Share Posted April 8, 2002 Ok... I think i actually managed to find a fix. I'm just out of a quick spactating in a duel server with low lag, running at 1024x768 with all details turned waaaay up at 60fps. I had turned anisotropic filtering off in my graphics card control panel, yes, but I had missed the optioningame. After switching anisotropic filtering on for my graphics card, I experienced a HUGE increase in fps, so I'm guessing having ti switched off in hardware but on ingame caused all textures to be squeezed through my software, creating processor strain. I looked it up here: http://home.swipnet.se/~w-12597/3dxtc/articles/anisotropic.htm And from the look of it, it might play a big part ingame Link to comment Share on other sites More sharing options...
scoobz Posted April 11, 2002 Share Posted April 11, 2002 Originally posted by Aiee I've done the following things (that I can think of offhand) to optimize: ..... • Allocated a permanent 2gb swap file (twice my ram size) ...... Oh, and framerate is roughly the same wether I'm hosting or not. This might be a problem for you. If you have THAT much physical memory anyway (1GB) then you should be able to get away without any virtual memory what-so-ever! Right click, "My computer" - Porperties / Advanced / Performance Options. If I remember rightly (cause I have XP ay home and i'm at work - being busy as usual ) you have 2 options of radio buttons, and your virtual memory options. Change both radio options to the ones on the right (I believe one is background services and again I can't remember the other but put it to right). Then on your virtual memory - disable VM. Try the game now! If you start having VM problems, try a fixed one of 25% then 50% or even 75% if you have problems (eg 250mb/500mb/750mb) you don't need 2GB of VM !!!! Another thing that makes a HUUUUUUGGEE difference to framerate is colour depth. This is a garantee to bump up your frame rate - make sure everything is on 16bit ... desktop/game/texture depths/game menus. Hope some of this helps - but forgetting about the ame for a sec... you need to sort out the VM in any case! Link to comment Share on other sites More sharing options...
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