SirDogmeat Posted April 11, 2002 Share Posted April 11, 2002 Hi, ive got a win98 box running a jko serv )not the greatest choice, but my limitations do exist with this) and it runs fine with one exception, when u try to change saber stances, it takes a cpl tries with the button to accomplish it. Ive launched a ded server thru the game, and it works fine. Is there a config setting that im missing that could be causing this? Link to comment Share on other sites More sharing options...
Raze Posted April 11, 2002 Share Posted April 11, 2002 maybe g_synchronousclients is set to 1? Link to comment Share on other sites More sharing options...
SirDogmeat Posted April 11, 2002 Author Share Posted April 11, 2002 It is in fact set to 1. I'm under the impression that a server needs this in order for users to record demos... Is that just someone blowing smoke up my ass? Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 11, 2002 Share Posted April 11, 2002 The players can record demos either way. For the SERVER to record a demo, it needs to be set to 1. The problem is that with it set to 1, players tend to experience a strange type of "lag" which is the result of the server keeping everyone in perfect "sync" instead of letting the clients perform their normal prediction. Link to comment Share on other sites More sharing options...
RavensSoul Posted April 12, 2002 Share Posted April 12, 2002 I also noticed a change with the time it takes to change stances on my server but what I had done was to change the forceRegenTime upwards.. So I dropped it back down.. actually lowered it to 50 since I run a NF Duels server. It's actually kinda cool how quickly you can change stances and the animation for it. around and a around it goes lol I set the syncronious clients to 1 for a server rotation and was actually having problems with players getting dropped from the server so that 's set back to 0 I did upgrade to the lastest version of the server to 1.02.b still getting crashes on the server.. usually not here to see it and haven't been using a restart script yet so I'm not sure what time it's been, but I"m mountain time and come home for lunch at 11:30 am and the server is fine and then get home for the night from work around 4:ish pm and it will have crashed ... been pretty consistent about the crash time as far as I can tell. I'm thinking that i'll play with the dismember on the server this evening and see if I still get the OpStack error. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 12, 2002 Share Posted April 12, 2002 If you're having a problem with people timing out....try setting the sv_timeout a bit higher. I have mine set to 120 and I don't have a timeout unless the person is really disconnected. One of the first "sample" configs had sv_timeout "15" in it. I was losing players left and right during map changes or just joining. Increased to 60 and still lost a few....120 and no problems. I think that 90 would probably work, but I'm too lazy to lower it and haven't noticed any problems yet. Link to comment Share on other sites More sharing options...
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