Ten Tigers Posted April 13, 2002 Share Posted April 13, 2002 I hear the multitudes asking for the saber combat in multiplayer to be more like single player. So not playing much multiplayer as I am still wrestling with single mode, I ask the question. What is the differance? I put up a quick bot match tonight and played that briefly, but I couldnt see any noticable differance. Perhaps I just havent played the game long enough. But if you guys could post some specific examples I would appreciate it... Link to comment Share on other sites More sharing options...
Prox Kolari Posted April 13, 2002 Share Posted April 13, 2002 To reduce lag, there's a lot less saber collision, so there aren't as many saber locks. SP feels like it's got collision just perfect... MP feels more like you're swinging at air and doing damage. Link to comment Share on other sites More sharing options...
Zek Posted April 13, 2002 Share Posted April 13, 2002 I think the main difference is that in SP, when both people are swinging eachother at the same time they can still block, which rarely seems to be the case in multiplayer. That and the block animations are a little more convincing in SP. Link to comment Share on other sites More sharing options...
Ushgarak Posted April 13, 2002 Share Posted April 13, 2002 And certainly you can't beat every AI you meet in single player by just kicking them in the head repeatedly. The MP bots are RUBBISH at doing anything about that. Link to comment Share on other sites More sharing options...
Pogwaffle Posted April 13, 2002 Share Posted April 13, 2002 The moves in mp ARE different. I said this in some other thread. If you strafe sideways while attacking in sp you continually do a sideways swipe but in mp after doing one swipe you then go into a series of spins this happens for most directions as well. Link to comment Share on other sites More sharing options...
Creston Posted April 13, 2002 Share Posted April 13, 2002 Various attacks are different, overhead swing, side swing etc. Blue stance has NO purpose whatsoever in MP, when (I feel) it is by far the most useful in SP. Some of the special moves aren't IN the MP saber combat (try the blue lunge..). The whole thing moves so pathetically slow that you really wonder how anyone could ever get hit with it. No spectacular dodges or anything. Virtually no saber locks. Hardly any blocks. To me, MP saber combat is kinda like AD&D's combat. Two people standing across from one another, taking swings at each other in turn. I can understand the lag issue, but seriously, why BOTHER setting up such a PERFECT SP saber system, and then throwing in into the grinder for MP?? Creston Link to comment Share on other sites More sharing options...
Mafia_Jabba Posted April 13, 2002 Share Posted April 13, 2002 dude sp is easy just put on speed Link to comment Share on other sites More sharing options...
nls Posted April 13, 2002 Share Posted April 13, 2002 Hopefully when the sdk is released there will be a way to add the singleplayer clashing/blocking effects back into multiplayer what a great mod idea eh? Link to comment Share on other sites More sharing options...
Valdarious Posted April 13, 2002 Share Posted April 13, 2002 Some of the special moves aren't IN the MP saber combat (try the blue lunge..) Are you talking about the crouch forward attack upward thrust? Its in MP, I use it all the time, or are you refering to a different move, because I agree there all alot of differences between SP and MP. Link to comment Share on other sites More sharing options...
Rogue74 Posted April 13, 2002 Share Posted April 13, 2002 In addition, in mp you deflect a LOT less blaster bolts than in sp. Link to comment Share on other sites More sharing options...
Creston Posted April 13, 2002 Share Posted April 13, 2002 Originally posted by Valdarious Are you talking about the crouch forward attack upward thrust? Its in MP, I use it all the time, or are you refering to a different move, because I agree there all alot of differences between SP and MP. :confused: I can do that move in SP in a split second, I've tried it half a hundred times in MP and it doesn't work? WTH? But yeah, I AM talking about that move.. I'll give it another go. The rest of my comments stand though. I also think the collision detection in MP is a bit dodgy where sabers are concerned. Several times I've been hit by a saber that's been nowhere NEAR me.. And yeah, saber defense 3 in MP is not even comparable to saber defense 1 in single player. Why on earth this is, nobody knows. It sure can't be for lag reasons.. Creston Link to comment Share on other sites More sharing options...
nls Posted April 14, 2002 Share Posted April 14, 2002 If you really wanna see the difference between multiplayer and singleplayer saber combat, just download the "ladder" map for singleplayer. Link to comment Share on other sites More sharing options...
princessliar Posted April 14, 2002 Share Posted April 14, 2002 To me the main difference is that in single player I can kick some serious Reborn butt, while in multiplayer when someone comes at me with a saber I just feel glad I have more lives than the average cat. Link to comment Share on other sites More sharing options...
stellerwinds Posted April 14, 2002 Share Posted April 14, 2002 As many have pointed out sp collision is just about perfect, while mp is garbage. SP saber = rock my world realistic MP saber = joke And it doesnt stop there. In SP using heal requires you to stop and kneel with your saber off while heal SLOWLY heals you over TIME. Yet in MP they decided to make heal an instant gratification event. What the hell. I'm so damn sick of MP always being dumbed down for the deathmatch spazzes. What damn reason is there to NOT make heal work exactly the same. It would only make the mp game more tactical instaed of a spazz fest. Link to comment Share on other sites More sharing options...
Valdarious Posted April 14, 2002 Share Posted April 14, 2002 In SP using heal requires you to stop and kneel with your saber off while heal I have never had to kneel down and I have never had to turn my saber off in SP to heal. You might want to go back and double check that, you will find that you dont have too. What level heal were you trying this on? Link to comment Share on other sites More sharing options...
Bacon00 Posted April 14, 2002 Share Posted April 14, 2002 At heal level 1 you have to stop and turn your saber off. At level 3 you can fight and do whatever you want while you have it.. level 2 lets you move, but not fight. I agree, though, MP is a "spaz-fest." A fun spaz-fest (very fun), but a spaz-fest none the less. I wish MP wasn't so.... fast paced. Everything is happening really fast, and you don't have much time to really do anything except click as fast as you can. That's Quake for ya... but it's still fun, I probably have more MP time put in than SP time. Link to comment Share on other sites More sharing options...
Simplex Posted April 14, 2002 Share Posted April 14, 2002 Man I really hope Raven listens to us..... SP Saber was so much better, and smooth running. RE: Everything said ^ above. How about grip? When I grip people in MP, they go into a ducking position in the air....in single player, they grab their neck and their body is still straight, not curled up like a frightened snail....looks STUPID in MP. Im in a ladder with sabers.....I just go hard style and take pot shots all the time. *SWING* miss.....back up....*SWING* miss....back up....forward again and *SWING* -sparks- 10 health on enemy. Lighting, or finish with medium swing. Link to comment Share on other sites More sharing options...
stellerwinds Posted April 14, 2002 Share Posted April 14, 2002 Yup, thats how it works alright. This is the first time ive ever seen 2 different games in one. A sp game and a totally different mp game. "What the hell" is all i can think so say Link to comment Share on other sites More sharing options...
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