TF_DarkMinion Posted April 14, 2002 Share Posted April 14, 2002 Are you working on fixing the g_forcePowerDisable? The fact that you list it suggests that at one time the playtesters at Raven had it working. However no one to my knowledge has gotten it to work properly since JK2 was released. Is there some other command that must be used in tandem? Is there some other way of disabling force powers? Current Problems: - When any force power is disabled the game says that All force is disabled on the server. Which is very misleading. - Limits force jump to 0 setting, leaves Saber Offense and Defense set to full, disables Throw when set to any variable other then 0. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 14, 2002 Share Posted April 14, 2002 I would certainly hope they are working on a fix. For this and several other issues. Pity they can't reassure us by posting here. Link to comment Share on other sites More sharing options...
Atomic Angel Posted April 14, 2002 Share Posted April 14, 2002 I just want Jump, Push, Pull, and saber abilities at full. Scrap the rest (especially on Streets of Nar Shaddaa). Link to comment Share on other sites More sharing options...
TF_DarkMinion Posted April 14, 2002 Author Share Posted April 14, 2002 I'd be happy with preconfigured commands for that as well. Though most people on my server are only looking for Saber Offense, Saber Defense and Saber throw. Link to comment Share on other sites More sharing options...
perkz Posted April 16, 2002 Share Posted April 16, 2002 I dunno how, but one public server appears to have gotten it working. Ausgamers JK2 #2 is saber only, with only jump and the saber powers (offense, defence, throw) working. When u connect, it DOESN'T say that "force is disabled", you can still allocate powers, but u can scroll through them (z,x doesn't bring up a menu) and binds do nothing. One weird thing tho, when you get the holocron that gives u all force powers (can't remember its name, not force boon - the other one ) you can use the force untill the timer runs out. So maybe someone could talk to the admins of the AusGamers servers, or even give me they're email addy if u know it - and i'll mail them myself. Link to comment Share on other sites More sharing options...
Mertado Posted April 16, 2002 Share Posted April 16, 2002 Let's get this straight: The g_forcePowerDisable cvar works, sort of. It just has some rather nasty, limiting side effects. Whether this is accidental or by design, I don't know. It looks like your previously selected Force Powers are saved and available (as long as they're not disabled), but Attack and Defense are stuck at full, Jump is limited to Level 1 and Throw is disabled altogether (plus the fact that you can't modify the list). This may be an actual bug in that the ability to change Force Powers is disabled, rather than just the disabling the individual Powers themselves. The problem is that this one cvar covers waaay too many features in the game. If there is no bug in the ui code, what Raven needs to do is split off a few of the features and add some more functionality like the following: g_forceJumpLevel (0-3) g_forceSaberThrowLevel (0-3) g_forceSaberAttackLevel (0-3) g_forceSaberDefendLevel (0-3) Adding those four cvars would solve most current config problems because the Light and Dark powers can already be disabled through set g_forcePowerDisable 16352 or set g_forcePowerDisable 10208 for team games. However, it looks like it might be easier to simply allow force power changes on force disabled servers. I'm just a codemonkey, not a codegod, or I'd look into doing it myself. As for the loading screen, it should be modified to say either 'Force Powers Enabled', 'Force Powers Disabled', or 'Force Powers Modified'. That would eliminate the need to list all of the disabled/enabled powers in the title screen. Me. After messing with this stuff for too long. Link to comment Share on other sites More sharing options...
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