Jaif Posted April 15, 2002 Share Posted April 15, 2002 From the menu I can choose specific bots; however, I can't figure out how to do this from either the command line or the server.cfg file. Ideally what I want to do is assign all open slots a specific bot, and have a player replace a bot (randomly is fine) when they pop in. The reason for this is I often run a server for just a few friends, and we sometimes don't have enough for a good game so I toss in bots. Right now, I'm using bot_minplayers to even things up, but some of the bots are truly incompetant. I'd like to get a server full of Desanns, Tavions, Lukes, and [shudders] Landos (the ultimate bot). Anybody know the answer to this, or can point me the right way? I've hunted through the asset files a bit, but I've hit the wall at some UI script called "addBot". -Jeff Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 15, 2002 Share Posted April 15, 2002 I believe you can name the bot you want to add like so: addbot Lando ..and you'll get a skill "4" Lando. When bots are automatically added to the game, they appear to have skill level 0 by default...even if it's Lando. I know there's a setting for it, but I don't use bots at all and can't seem to put my hands on it right away. I'll post and update when I find it. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 17, 2002 Share Posted April 17, 2002 *bump* and update: The cvar to set the default bot level is: seta g_spSkill "x" // x = 0 to 5 with 0 being lowest and 5 being highest Link to comment Share on other sites More sharing options...
CRCError Posted April 17, 2002 Share Posted April 17, 2002 Hey hey, Here is what I use on my server when my brother and I want a little challenge in Team FFA... ---addbots.cfg--- ECHO Adding Bots Addbot Desann 5 Red Addbot Tavion 5 Red Addbot Reborn 5 Red Addbot Chiss 5 Red Addbot Galak 5 Red Addbot Ak-Buz 5 Red ---addbots.cfg--- What this does is add the bots listed in order at Skill 5 and on the Red team (We always use Blue team for Team FFA) Now if you don't have enough slots open for players the bots will fill the available slots then no more get added... Then - when you hit your time/frag limits the server will try to enforce a semi-team balance (Even if its set to OFF) and reassign some bots to the Blue team. Simply issue a "kick allbots" command and exec your addbots.cfg again. CRCError Link to comment Share on other sites More sharing options...
WedgieMan Posted April 18, 2002 Share Posted April 18, 2002 hmm, I tried using this to add bots to my server. I joined with my other machine, and I see the bots in the player list, but they are not in the game. Any thoughts? Link to comment Share on other sites More sharing options...
CRCError Posted April 18, 2002 Share Posted April 18, 2002 WedgieMan, Did you have a team game running? For some odd reason JK2 will add bots to a team that does not exist. For instance if you are running a "Duel" server and add a bot with "addbot Luke 5 Blue", Luke will be added to the game but will not be seen. I *think* the server is placing them on the spectator list... but I am not sure. If you are running a non-team gametype, don't specify a team for the bot. Just skip adding the color Blue or Red to the end of your command. Link to comment Share on other sites More sharing options...
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