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1.02c fixes the exploit, finally...


tubesock

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It would make more sense to start a new thread than hijack a totally different topic. The odds of you getting an answer go way down. Now, to answer your question, players cannot use skins that the server doesn't have installed unless the server is "unpure" (sv_pure "0").

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This new binary seems to have broken the status command.

 

Now with the win32 version whenever I type status, I get this very LONG list of players and data, where there are two newlines of space in between each player item, and about 5 newline spaces in between each player.

 

My advice to admins who check status regurlarly via console would be to not use 1.02c.

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No, it is when you type it directly into the server console. And this is the win32 binary.

 

Using the status command from rcon in my client works fine.

 

It is not the status command that is buggy, but rather the display of the information returned with the status command - and only in the new binary console window.

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One of two things must be true for you to host q3a-based stuff under win32.

 

a) You're a masochist.

2) You really, really, really, want to host and can't change the OS.

 

I don't understand why things got so soupy with q3a, quake2 ran like a champ regardless of OS...

 

-h

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Originally posted by tubesock

Just got the correct version of 1.02c (Linux) and tried the exploit against them, and the new binaries did not die.

 

Looking good!

 

-Tube

 

Can I get a link with that?

 

I'm not quite sure where to look.

 

Thanks.

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One of two things must be true for you to host q3a-based stuff under win32.

 

a) You're a masochist.

2) You really, really, really, want to host and can't change the OS.

 

I don't understand why things got so soupy with q3a, quake2 ran like a champ regardless of OS...

 

Hey, I run all my servers on Win32 (Win2k Advanced Server). Why? Simple. It's incredibly stable. And if it ain't broke and doesn't crash, why change it? Before you go climbing on that 'Linux command line rules all' high horse, you should know that we had a HELL of a time getting Linux to run a few simple Q2 Lithium servers a few years back. In the end, we went to a different game because it refused to register the paths to the config files. 2 weeks later, exact same setup works like a charm. I know you'd like to believe differently, but Linux isn't without it's quirks also.

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Don't bring out the holy hand-grenades, I wasn't implying anything beyond q3a under win32 is evil.

 

With exception of TRIBES nothing was quite so annoying under win32 than q3a, whereas under linux q3a is cake.

 

Anything under win32 is "easier" than linux, but management is sure different. Unless something has drastically changed you still can't run q3a as a service... That's just plain dumb for a dedicated server.

 

That was my original point, it has nothing to do with the relative merits of this vs that. It's entirely a q3a+win32=pisspoor vs q3a+linux=easy comparison.

 

I gauge management ease by what I'd rather do - ssh or VNC. VNC is nice, but that doesn't hold a candle to ssh/scp.

 

-h

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For me its a combination of lack of time to learn a whole new OS (and how to run game servers, ftp servers, web servers, email servers, security issues, firewall, etc., etc., etc.), and the fact that I still do things on my server box that requires Win32 because there still isn't the same quantity and quality of software available for linux that there is for win32.

 

Granted, I am tempted to switch over due to being sick of the fact that win32 can't multitask worth a crap, and I would like to be able to run multiple web servers (I only have win2k pro, not server, so can only run one web server atm), but I tried it once before years ago, and it seemed more of a hassle than a help.

 

Who knows - maybe things have changed since then?

 

If I were to look into a switch to Linux, which distro would be best to run multiple web servers and game servers? I have a p3 933 and 512MB ram. And if you have the time, what are the pros and cons of each? Thanks in advance!

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