quamosity Posted April 21, 2002 Share Posted April 21, 2002 Capture the At-At seems like it would be a king of the hill style of gameplay... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted April 21, 2002 Share Posted April 21, 2002 like a player you have 2 bases red and blue each base has an at-at in it you need to get into the at-at and then drive it back to your own base (all the weapons of the at-at wil then also function =]) that would be realy cool =]]]]]]] Link to comment Share on other sites More sharing options...
Kulador Posted April 21, 2002 Share Posted April 21, 2002 If you've played single player then you know you can control turrets and such , would be cool to control the turrets on the AT-AT's Link to comment Share on other sites More sharing options...
Eddie4000 Posted April 21, 2002 Share Posted April 21, 2002 that is sw33t with a capital 3 If your making the map for Quake 3 theres a program that can transfer it to JK2 already out so you could get it done pre-SDK release... please I can't wait to play that map Link to comment Share on other sites More sharing options...
Tems Posted April 21, 2002 Author Share Posted April 21, 2002 the converter doesnt do patch meshes so it wont help this map. sorry. ill respond to the other posts shortly. -Tems Link to comment Share on other sites More sharing options...
Tems Posted April 21, 2002 Author Share Posted April 21, 2002 im not sure that i like this idea. i think ive decided what im doing for the map. i hate CTF maps (tho i love playing em) so i probably wont make one. i dont like symmetrical base type maps, and if its not symmetrcal, if gives one team an unfair advantage. additionaly, im not too keen on inventing a new game mode just for the map. I may in fact use that snowspeeder model (if its got a good skin or i have the option of skinning it to suit the map). Dead bodies would not be practical as they would be removed or buried by snow drifts. this is not right after the battle of hoth. i might have the turrets available to be used, but it depends on what i can do for range of motion etc. its likely the map will be set up that the fire would only be aimed at a singular target, singe the whole head turns to aim and the ATATs are abandoned and likey in poor condition. you cant turn the head of a fallen ATAT. Thank you for all the suggestions. gameplay times are going to be FFA and TFFA. I may not include a duel map, and if i do make a duel map, there will only be one ATAT in it, likely tripped. -Tems Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted April 21, 2002 Share Posted April 21, 2002 the snow speder is no model its a prefab a pile of brushes do you still want it? Link to comment Share on other sites More sharing options...
Tems Posted April 22, 2002 Author Share Posted April 22, 2002 send me a screen and ill let you know. im thinking of modelling one to match scale. -Tems Link to comment Share on other sites More sharing options...
Snake44 Posted April 22, 2002 Share Posted April 22, 2002 BUMP Link to comment Share on other sites More sharing options...
toolboi Posted April 22, 2002 Share Posted April 22, 2002 the in The Valley of the Jedi forum. someone suggested something like: Capture the AT-AT. Wasnt that capture the ATST? The latter would be MUCH easier to do Link to comment Share on other sites More sharing options...
Tems Posted April 22, 2002 Author Share Posted April 22, 2002 yes MUCH easier. can you imagine sneaking the ATAT across the map to your base? try and hide that one! -Tems Link to comment Share on other sites More sharing options...
sights0d Posted April 22, 2002 Share Posted April 22, 2002 I'll swear that I saw some ice and snow textures somewhere in the assets pk3s. I just spent about 5 minutes going through them, but couldn't find them. I thought that they possibly pointed to a Hoth level that didn't make it to the final production. Anyone else seen them? Link to comment Share on other sites More sharing options...
D'akt Sangwar Posted April 22, 2002 Share Posted April 22, 2002 yeah ive seen them, and a few other ppl in the forums noticed them 2, so we arent going crazy, they are in there.....somewhere Link to comment Share on other sites More sharing options...
Tigris Posted April 22, 2002 Share Posted April 22, 2002 BTW: Tems- you know of the Unloading procedure for the ATAT's? Could give you an alternative on the tripped ATAT: They kneel down. And hey: I could easiely hide an ATAT! Just park it behind a landed Corvette Link to comment Share on other sites More sharing options...
D'akt Sangwar Posted April 23, 2002 Share Posted April 23, 2002 woah this was on page 4, im not letting it slip away!! Link to comment Share on other sites More sharing options...
XaiverMerlyn Posted April 24, 2002 Share Posted April 24, 2002 Tems, you could make the ground area smaller by making the ATAT's in a valley with steep walls, or in a hangar like the SP game does with the ATST's. Link to comment Share on other sites More sharing options...
CheshireKat Posted April 24, 2002 Share Posted April 24, 2002 Tem's, how's JKRadient going. Hopefully well. I just stopped by since I know you're around here alot. I decided to take a break from my model and mess with radient, perhaps a player mode/map release see? Everything is fine except the few differeces from GTK get me a bit boggled at times. So anyways on to my question. Have you figured out how to get the models working yet? Ships and what not? If so please tell me how. Happy Mapping! Link to comment Share on other sites More sharing options...
Tems Posted April 24, 2002 Author Share Posted April 24, 2002 models are certainly the least of my problems. im still having the strangest lighting issue with my compiles, but hopefully ill have it worked out soon. ive been talking to 'luke vs vader' (i think thats his name here) who threw together a snowspeeder model. though asthetically pleasing it had a few technical issues and redundant polys. im in the process of optimizing and skinning the model for him. once this is done i'll add it to the map. update: i have indeed made up my mind for how the map is going to be. im not going to describe it just yet, but i will tell you it will certainly be a duel map. I set out to make Tatooine as a duel map due to the lack of duel maps in the game. going from quake 3 to JK2 tho i discovered the scaling issue was more of an issue than i thought. instead of starting new with tatooine i will be making this small enough to be a duel map, as well as to not step on the toes of people looking to do hoth maps. i won't have the base included. snow textures: as always, i'll just make some of my own. it needs custom textures anyway for the ATAT and the footprints in the snow. I will be modelling the rest of the map soon. the ATAT is not fully textured yet, so i wont be posting another shot of that just yet. However once i start to get some of the environment done, i'll post a shot. thank you all for your suggestions. as is my character, i'll end up doing the idea i had in the first place. i have this theory that people only ask for advice as a means to fortify their original position. i did get many new ideas for small details to add from your suggestions, tho, so thanks. Expect an update in.... one week. -Tems p.s. I just moved to a temporary location for 2 weeks where i have only dail up. then in mid may i will be moving again somewhat more permanently, so if im slow to show signs of life for a chunk of may, that's why. Link to comment Share on other sites More sharing options...
Tems Posted April 24, 2002 Author Share Posted April 24, 2002 Tigris: for some reason your avatar makes me think of lex luthor every time. -Tems Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 But I already made one... (all handmade textures) Link to comment Share on other sites More sharing options...
Kx_Dra_Sycdan Posted April 24, 2002 Share Posted April 24, 2002 Why are it's legs so thin? It's good but not all that accurate... Also it's not cool to showcase your work in someone else's thread. Anyway Tems your MAP looks real nice and all that, not completly exact but it damn close. Link to comment Share on other sites More sharing options...
Tigris Posted April 24, 2002 Share Posted April 24, 2002 <--- Lex Luthor??? Why that? But I know what you are talking about with the scaling-problem... I hate it right now. Decided to do my map in q3 and then portate it to JK2. Before I do so I'll check on the exact measures of the model... So I'll be updating my things slowly too. Besides I think I'm gonna wait for GTK-Radiant before really getting started in JK2... JK2Radiant only gave me the creeps so far. It's the small differences that get me mad... Link to comment Share on other sites More sharing options...
L2.0 Posted April 24, 2002 Share Posted April 24, 2002 Originally posted by Kx_Dra_Sycdan Why are it's legs so thin? It's good but not all that accurate... Also it's not cool to showcase your work in someone else's thread. Anyway Tems your MAP looks real nice and all that, not completly exact but it damn close. I must concur with Kx on all his points. And geez, there's a reason they have a New Thread button at the top of the page... Link to comment Share on other sites More sharing options...
Tems Posted April 24, 2002 Author Share Posted April 24, 2002 *explodes* the legs are that thin because thats how they really are. there were much thicker to begin with. look at some schematics. i assure you its accurate. i thought they should be thicker too until i saw the schems. thanks for the input tho -Tems Link to comment Share on other sites More sharing options...
Tems Posted April 24, 2002 Author Share Posted April 24, 2002 wait now im confused. showcase other peoples work? did i do that? new thread? l2.0 youre confusing me now. and which points or was that sarcastic. -Tems Link to comment Share on other sites More sharing options...
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