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About the scale problem


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I just reviewed the concept arts of "galatic battlegrounds", they are all very good, there is no doubt for that....

In the drawing, there are units stand next to buildings in order to show how big the building should be.. and I think it's a kind of nice design and in the right scale.. but how come there are scale problem in the game? Most of the buildings are kinda small compare to units in the actual game play .... why is that??

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Guest Robert

millenum falcom nexts to a y-wing advands is not good the rest of the scale is ok. so y and x -wing are to big or millenum falcom to small

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Yeah, if most of the buildings in each civail. can be enlarge a little bite,, then they will have the right scale compare to troopers...

 

(I'm not talking about all the add-on buildings... like some of the scenario building.. if you enlarge them to the right size, it'll be too big...)

 

More, "strike" mech. (I forgot the name...) should enlarge a bite.. so it would look right... (driver's cab looks big enough to fit a trooper..)

Most of the air craft except millenium falco and transport ship can be enlarge to "about the right scale, (driver's cab is big enough to fit a pilot..) and it won't be too big...

 

It's my personal suggestion.... I believed the game would be more fun this way...

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