itisme Posted April 24, 2002 Share Posted April 24, 2002 Serge and someone else found out a couple of easter eggs by searching the scripts of CMI. I want to know what they used to do this, how they did it, and where they got the program from Link to comment Share on other sites More sharing options...
Metallus Posted April 24, 2002 Share Posted April 24, 2002 http://lucasforums.com/showthread.php?s=&threadid=45938 Check out this thread, it may help. Link to comment Share on other sites More sharing options...
Serge Posted April 27, 2002 Share Posted April 27, 2002 As I mentioned in the other thread, Andrew and I used a decompiler I wrote myself while doing research for the (hopefully) upcoming project. As it is now, I'm not sure I'll release it. Maybe. Might want to change a few things first (there are a couple of bugs that I only became aware of yesterday) and make the output fit better with the LECHUCK language specification (the language we "invented" for SCRAMM and which will be used in the (enigmatic) "upcoming project" - OK, OK, the "upcoming project" is a development tool for creating your own games using the SCUMM engines. So there. Will take a long time before that's done, and maybe I (once again) will never finish it. So I don't want to get expectations up. Anyway, if I decide to release it, it'll probably be on Tomas' site (LucasHacks - scumm.mixnmojo.com) just as the alpha version of SCUMM Revisited 3 was. In any event, if I get to do SCUMM Revisited 4 sometime, I'll add it to that program. - Serge Link to comment Share on other sites More sharing options...
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