Chronic Posted April 25, 2002 Posted April 25, 2002 Greets. I have a 15 k/s upload caps on my duelling server.. and no one has joined yet besides one or two friends, and they have ~50 ping. I looked at my LAN config (cable goes through switch) and one client at 4500 max rate does about 2k/s upload. So an 8 player duelling game would be ok wouldn't it because spectating would consume less u/l bandwidth than actually duelling? Anyways here's my duelling config - it seems to be working very well for anyone that is having troubles. 2 k/s x 8 = 16 = 1 k/s over my cap, but spectators wouldnt use 2 k/s just for watching would they =/ ////////////////////////// // Server Information // ////////////////////////// seta g_motd "Mexican Wookies Server 1.02c" seta sv_hostname "^1Mexican ^4Wookies" seta Administrator "Chronic" seta Email "audio_x86@hotmail.com" seta url "" seta Location "Australia" ////////////////////////// // Server Configuration // ////////////////////////// seta bot_enable "0" seta g_password "" seta g_needpass "0" seta sv_privatePassword "" seta rconpassword "liquid13" seta sv_maxclients "8" seta sv_maxRate "4500" // You'll want to lower this seta sv_maxping "0" seta sv_minPing "0" seta g_ghostRespawn "3" seta g_forcerespawn "1" seta g_inactivity "0" seta g_warmup "10" seta sv_pure "1" seta sv_master1 "masterjk2.ravensoft.com" seta g_allowvote "1" seta sv_floodProtect "1" seta sv_zone "DUEL" //Enable IP banning set g_filterban "1" seta g_banIPs "" //seta g_gravity 800 ////////////////////////// // Game Settings // ////////////////////////// //Free For All is gametype 0 //Holocron FFA is gametype 1 //Jedi Master is gametype 2 //Duel is gametype 3 //Team FFA is gametype 5 //CTF is gametype 6 //CT Ysalamiri is gametype 7 seta g_gametype "3" seta sv_cheats "0" seta logfile "3" seta g_logSync "1" seta g_log "server1.log" seta g_timeouttospec "70" seta g_statLog "0" seta g_friendlyFire "0" seta g_saberInterpolate "1" seta g_spawnInvulnerability "3000" seta g_forceRegenTime "200" seta g_autoMapCycle "0" seta g_maxGameClients "0" seta g_blueTeam "Rebellion" seta g_redTeam "Empire" seta g_forceBasedTeams "0" seta g_saberLocking "1" seta g_privateDuel "1" ////////////////////////// // MODE Settings // ////////////////////////// seta g_forceRegenTime "200" seta g_weaponDisable "65531" seta g_forcePowerDisable "0" seta g_duelWeaponDisable "65531" seta duel_fraglimit "10" seta g_maxForceRank "7" seta timelimit "2" seta fraglimit "1" // Duel Maps rotation cycle. set map1 "map duel_carbon ; set nextmap vstr map2" set map2 "map duel_bay ; set nextmap vstr map3" set map3 "map duel_jedi ; set nextmap vstr map4" set map4 "map duel_pit ; set nextmap vstr map1" vstr map1
Chronic Posted April 25, 2002 Author Posted April 25, 2002 ohhh jesus i left my rcon pass in hehe im dumb oh well ill change it
Cedrin Posted April 25, 2002 Posted April 25, 2002 You can run about a 5-6 slot duel server without any problems.
MatrixCPA Posted April 25, 2002 Posted April 25, 2002 Just FYI, spectators use the same upstream bandwidth as players, but less downstream--from the server's perspective that is.
Chronic Posted April 25, 2002 Author Posted April 25, 2002 ok thanks guys, i think ill go back to 6 instead of 8 then
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