Chronic Posted April 25, 2002 Share Posted April 25, 2002 Greets. I have a 15 k/s upload caps on my duelling server.. and no one has joined yet besides one or two friends, and they have ~50 ping. I looked at my LAN config (cable goes through switch) and one client at 4500 max rate does about 2k/s upload. So an 8 player duelling game would be ok wouldn't it because spectating would consume less u/l bandwidth than actually duelling? Anyways here's my duelling config - it seems to be working very well for anyone that is having troubles. 2 k/s x 8 = 16 = 1 k/s over my cap, but spectators wouldnt use 2 k/s just for watching would they =/ ////////////////////////// // Server Information // ////////////////////////// seta g_motd "Mexican Wookies Server 1.02c" seta sv_hostname "^1Mexican ^4Wookies" seta Administrator "Chronic" seta Email "audio_x86@hotmail.com" seta url "" seta Location "Australia" ////////////////////////// // Server Configuration // ////////////////////////// seta bot_enable "0" seta g_password "" seta g_needpass "0" seta sv_privatePassword "" seta rconpassword "liquid13" seta sv_maxclients "8" seta sv_maxRate "4500" // You'll want to lower this seta sv_maxping "0" seta sv_minPing "0" seta g_ghostRespawn "3" seta g_forcerespawn "1" seta g_inactivity "0" seta g_warmup "10" seta sv_pure "1" seta sv_master1 "masterjk2.ravensoft.com" seta g_allowvote "1" seta sv_floodProtect "1" seta sv_zone "DUEL" //Enable IP banning set g_filterban "1" seta g_banIPs "" //seta g_gravity 800 ////////////////////////// // Game Settings // ////////////////////////// //Free For All is gametype 0 //Holocron FFA is gametype 1 //Jedi Master is gametype 2 //Duel is gametype 3 //Team FFA is gametype 5 //CTF is gametype 6 //CT Ysalamiri is gametype 7 seta g_gametype "3" seta sv_cheats "0" seta logfile "3" seta g_logSync "1" seta g_log "server1.log" seta g_timeouttospec "70" seta g_statLog "0" seta g_friendlyFire "0" seta g_saberInterpolate "1" seta g_spawnInvulnerability "3000" seta g_forceRegenTime "200" seta g_autoMapCycle "0" seta g_maxGameClients "0" seta g_blueTeam "Rebellion" seta g_redTeam "Empire" seta g_forceBasedTeams "0" seta g_saberLocking "1" seta g_privateDuel "1" ////////////////////////// // MODE Settings // ////////////////////////// seta g_forceRegenTime "200" seta g_weaponDisable "65531" seta g_forcePowerDisable "0" seta g_duelWeaponDisable "65531" seta duel_fraglimit "10" seta g_maxForceRank "7" seta timelimit "2" seta fraglimit "1" // Duel Maps rotation cycle. set map1 "map duel_carbon ; set nextmap vstr map2" set map2 "map duel_bay ; set nextmap vstr map3" set map3 "map duel_jedi ; set nextmap vstr map4" set map4 "map duel_pit ; set nextmap vstr map1" vstr map1 Link to comment Share on other sites More sharing options...
Chronic Posted April 25, 2002 Author Share Posted April 25, 2002 ohhh jesus i left my rcon pass in hehe im dumb oh well ill change it Link to comment Share on other sites More sharing options...
Cedrin Posted April 25, 2002 Share Posted April 25, 2002 You can run about a 5-6 slot duel server without any problems. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 25, 2002 Share Posted April 25, 2002 Just FYI, spectators use the same upstream bandwidth as players, but less downstream--from the server's perspective that is. Link to comment Share on other sites More sharing options...
Chronic Posted April 25, 2002 Author Share Posted April 25, 2002 ok thanks guys, i think ill go back to 6 instead of 8 then Link to comment Share on other sites More sharing options...
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