Madjai Posted May 6, 2002 Share Posted May 6, 2002 OT question: Whats the difference between a Pure server and Non Pure? ive played on several servers that have your katana saber, does that mean they are non pure servers or does the server simply have the .pk3 file? Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 6, 2002 Share Posted May 6, 2002 It means they are probably non-pure. I think you can make a server and call it Pure, but anyone joining MUST HAVE the exact same PK3 files you do. So if you made a Katana server pure, anyone without the Katana couldn't join. On non-pure servers I think all of your PK3's are clientside? I don't know. Link to comment Share on other sites More sharing options...
BacMeth Posted May 6, 2002 Author Share Posted May 6, 2002 not correct non pure servers: any client may join.. all his pk3 should work meaning if you have the katana mod and join a non pure server then all ppl will have the katana but only on your screen(!!!!!) unless they have the same pk3 file but if you join a pure server then the game will only load pk3's that the server has... meaning if you join a pure server that doesnt have that katana mod, then you wont have it too.. cuz your game doesnt load it its forbidden... if he has it then this means that the ones who have it too can use it... but the ones that dont have it, and have automatic downloading turned off, will still see the normal lightsaber (thus having an advantage over the katana users... because the blades glow in extreemly visible colors on their screens) Link to comment Share on other sites More sharing options...
Sniper Jo Posted May 6, 2002 Share Posted May 6, 2002 Are you going to remove the burning sound when you cut someone and all the other stuff the invisible lightsaber does. Lightning effekts etc. Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 7, 2002 Share Posted May 7, 2002 Since you messed with tags so much, BacMeth, do you think it's probably possible to replicate that double bladed saber? I mean...what if you copy the tags on the saber, and put the copied set at the end of the hilt? Wouldn't that work...? Link to comment Share on other sites More sharing options...
BacMeth Posted May 7, 2002 Author Share Posted May 7, 2002 nope i doubt it'll work cuz you cant have 2 objects with the exact same name... and the game will only read the tag_flash... not any other tags like tag_flash_1 ot tag_flash01 you need coding to be able to do this SniperJo: of course.. i'm planning to add blood and a cutting sounds... but i wanna get the blur to work first toolboi? you hear me? gimmay your e-mail/icq/aim pleez k? Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 8, 2002 Share Posted May 8, 2002 My server now supports the Katana if you have it. 24.92.209.8:28071 Link to comment Share on other sites More sharing options...
Sniper Jo Posted May 9, 2002 Share Posted May 9, 2002 Could we have an update report please. It's been a while now and I am realy interested to see how you solve the sheathe thing. Link to comment Share on other sites More sharing options...
toolboi Posted May 9, 2002 Share Posted May 9, 2002 'ey Bac, I already did give you my email, look back when I was trying to get a prerelease Ya, and sorry for lack of updates (or rather progress), but I had this thing called Morrorwind eating up my life Do not play it, I havent seen digital crack that pure since Alpha Centauri. Im having a bitch keeping the swoosh from clipping with the sword, but I have the general mask done (a white swoosh to which I can add texture). The damn swoosh just doesnt want to stay in its place, and I fear that I know **** form apple butter about editing shaders. I suppose its time to learn... Now Im trying to figgure out how to use greys without having them change color, I might have to go for a slight blue. Oh, and also does any one know if you can add shaders to a swoosh? Adding a metallic shine to it would be MEGA cool. Oh and Ill up some early pics of it when I can find a place to upoad them. I used to use my schools FTP, but it looks like they no longer recognize me... odd... Edit: Further update: I added texture to the blur, but it still looks just like a textureless swing. I cant figgure out why... Link to comment Share on other sites More sharing options...
JediCrow Posted May 9, 2002 Share Posted May 9, 2002 I haven't checked out the sword yet, because I just read this thread, but I definitely plan to tonight!! Oh, and here is the link to a German site where someone has uploaded a blood patch for Jedi Outcast. It's actually a whole site dedicated to blood patches in games. http://www.blutpatches.de/index.php?site=patchesdb&sort=j Link to comment Share on other sites More sharing options...
laghima Posted May 10, 2002 Share Posted May 10, 2002 i just stumbled across the thread, this is awsome, i've been stuck at the 90* stage for almost a week (i was about to give up and make a light-syth ). md3 view mysteriously stoped working some time ago, failed on wg|create context|(HDC hdc) or something like that, so i havent been able to tinker with it much, but some of my files may still be of use. squigamawho@cs.com i reformated some of my texture files to work with your uv map (obviously not releasing, but i'll be glad to send a copy) they're late shinto style and somewhat sharper than the originals i also removed sparks/etc from wall and saber impacts, added a light motion blur and attached my blood mod to be honest though i'm still not quite sure how to set the tags properly, on mine i just manualy copied out the relavent sections of the glm header from a standard saber. oh, when tags aren't set the game still renders a saber blade, it just does it with reference to global coordinates , so it ussualy ends up stuck in a wall some place near the center of the level. Link to comment Share on other sites More sharing options...
BacMeth Posted May 10, 2002 Author Share Posted May 10, 2002 heh noticed that too Link to comment Share on other sites More sharing options...
BacMeth Posted May 10, 2002 Author Share Posted May 10, 2002 oh and toolboi... your advice is a lil late... i'm already an morrowind addict hey wanna see my new race and class? night elves + night stalker Link to comment Share on other sites More sharing options...
BacMeth Posted May 10, 2002 Author Share Posted May 10, 2002 Originally posted by Sniper Jo Could we have an update report please. It's been a while now and I am realy interested to see how you solve the sheathe thing. i told ya! no sheathe until source code is released Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 10, 2002 Share Posted May 10, 2002 Hey about that gore patch... Is it just the dismember? I don't speak German... or French.. Or Spanish.. EDIT: I found it... It mentions some DLL's.. so is this just Clientside? I'm hoping so, I don't want it effecting my server or whomever joins it. Link to comment Share on other sites More sharing options...
JediCrow Posted May 10, 2002 Share Posted May 10, 2002 Hmm.. I'm afraid to install the gore patch, since it cracks the game and I've read of people having problems uninstalling it. Link to comment Share on other sites More sharing options...
Darkhold X Posted May 13, 2002 Share Posted May 13, 2002 Damn I should look in the modeling forum more often. It was downloadable, and I didnt even know it. The things (which Im sure you already know of, and even mentioned but I just want to list them) I see not right are.. The markings on the walls that are kinda glowing should probably just be made grey like the cooled down ones if possible. The weird grey boxes around the hand, and handel when throwing. The one swoosh sound alot louder than the rest, and kinda out of place. (the one really strong sounding one) It sucks trying to use the destroyer when the cheats are enabled because nothing shows on the one side. I doubt you can even make just that side look saber like which would help you know were the blade is at if it even can do dammage now.(didnt put in a bot to check yet:o ) the glow that shows up on the player, and on the ground under werever the sword is actualy helps since it tells you when a saber is out, or not which is nice till a sheathed version is able to be done. So thats a good thing, but maybe if it were possible to make the glows all white or something it wouldnt look so unnatural. Not to sure what else could be done in that department. If some kind of thing like that blood patch thing could be worked into the katana pk3 would be great since a katana will of coarse cause blood unlike a light saber. Well It think thats all the constructive comments, and/or suggestions I can think of. I really love it so far other than it makes using the destroyer code pretty dumb. Link to comment Share on other sites More sharing options...
BacMeth Posted May 13, 2002 Author Share Posted May 13, 2002 thx for the input... i'm already working on adding the bloodpatch and removing the glow (the wall glow too) the destroyer thing.. well katana isnt made for the destroyer cheat... i think that cheat sucks anyway because there arent any proper double saber animations..and a katana with a lightsaber blade emitting downwards from the handle would look rather odd so: the katana does make the destroyer dumb yes... but this will stay the same cuz i dont like this cheat and i dont think it doesnt fit the sword the sheathe sound.. well yea thats exactly why i put it in... i tried without and it was very confusing if you run and hit the saber key and dont know if you did it right... it will take a while until i'm able to add the sheathe... i think i'll create a samuraiish model until then i'm still some kind of when it comes to skinning and animations... but i learn fast.. and i'm doing lots of tuts and reading a book from paul steed about low poly modeling and skinning right now... and i'm trying to weight the kyle model that you can see on my page... its just a matter of time oh and that big swoosh sound.. yea you're right.. but i like it sooo much i wanted to have that one as a red only sound... but everything i tried yet didnt work... the sound is chosen by random oh and of course i will try to implement a motion blur... (well toolboi is going to do that for me; thx dude !) Link to comment Share on other sites More sharing options...
toolboi Posted May 13, 2002 Share Posted May 13, 2002 Actually right now the blur is coming along VERY badly. I just cant get it to work right for the life of me. It looks fine when you swing it one way (right to left) but looks totally screwed up the other way. What Im thinking now is to replace the blur with more of a matrix style one, but that would look REALLY screwed up since the program likes to stretch the image. By the by, this stretching effect is exactly whats screwing me up, when it stretches it looses all the minute detail I put into it and becomes a white blur. Bac, send me a contact and Ill send you what I made so far, but it looks like ass. The bright white blur just doesnt look right with a silver Katana... So basically Im at a roadblock right now, Im starting to wonder wether a good looking blur is actually feasable without the SDK and much more patience than I have. What would look REALLY nice is if it would be possible to warp the model when swinging... but thats way beyond my abillity so Ill stick to trying ot get this swoosh to work. Link to comment Share on other sites More sharing options...
Dark_One Posted May 13, 2002 Share Posted May 13, 2002 mm there seems to be a problem when you throw your katana. When it returns it looks freaky. Link to comment Share on other sites More sharing options...
Darkhold X Posted May 15, 2002 Share Posted May 15, 2002 Hope things are comming along well. Havent heard any updates. It will be nice to see some of the bugs worked out. Although its still pretty neat as is. Link to comment Share on other sites More sharing options...
Shawny Posted May 15, 2002 Share Posted May 15, 2002 Originally posted by toolboi Actually right now the blur is coming along VERY badly. I just cant get it to work right for the life of me. It looks fine when you swing it one way (right to left) but looks totally screwed up the other way. What Im thinking now is to replace the blur with more of a matrix style one, but that would look REALLY screwed up since the program likes to stretch the image. By the by, this stretching effect is exactly whats screwing me up, when it stretches it looses all the minute detail I put into it and becomes a white blur. Bac, send me a contact and Ill send you what I made so far, but it looks like ass. The bright white blur just doesnt look right with a silver Katana... So basically Im at a roadblock right now, Im starting to wonder wether a good looking blur is actually feasable without the SDK and much more patience than I have. What would look REALLY nice is if it would be possible to warp the model when swinging... but thats way beyond my abillity so Ill stick to trying ot get this swoosh to work. Does the actual weapon itself distort when it trying to blur. What about making the blur transparent then slowy adding in colors post some screenies Link to comment Share on other sites More sharing options...
BacMeth Posted May 15, 2002 Author Share Posted May 15, 2002 i created my own blur.. works fine.. will upload the updated version soon.. its late in here (thx anyways toolboi) Link to comment Share on other sites More sharing options...
JumboMonkeyfish Posted May 16, 2002 Share Posted May 16, 2002 Bacmeth, I emailed you, but apparently you didn't get the mail or chose not to respond.... can I get you to respond to me this time? I will tell you what it is i wanted to say in the email. my email is jumbo_monkeyfish@yahoo.com -Jumbo Monkeyfish Link to comment Share on other sites More sharing options...
Darkhold X Posted May 16, 2002 Share Posted May 16, 2002 just make sure to tell us when this next update is availible BacMeth. What all has been done this time around? Link to comment Share on other sites More sharing options...
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