Phaedrus Posted April 29, 2002 Share Posted April 29, 2002 I'm trying to make a nice beachy sunshiney level and I was wondering how to give the level and even lighted look. Something that looks like the sun is the primary source for light but I'm not really sure. Any quick solutions? Link to comment Share on other sites More sharing options...
H-street Posted April 29, 2002 Share Posted April 29, 2002 either a lighted shader for your sky or ambient light as far as the sky shader just go into textures->skies and pick a shader ( i believe they are the ones that don't show up, are just the little black and blue boxes).. ambient light i haven't been able to figure out yet, you are suppose to set it by the worldspawn entity , but still hav eyet to get it to work. Link to comment Share on other sites More sharing options...
Phaedrus Posted April 29, 2002 Author Share Posted April 29, 2002 Thanks, you don't know how much that helps bro Link to comment Share on other sites More sharing options...
UniKorn Posted April 30, 2002 Share Posted April 30, 2002 Ambient light : worldspawn entity key : ambient value 10 key : _color value : 1 1 1 Just an example, you can play around with the values, but make sure you always define your _color key as well, otherwise ambient light won't work properly. Link to comment Share on other sites More sharing options...
inlacrimas Posted April 30, 2002 Share Posted April 30, 2002 Do you know the different color values unikorn? How about regular white light? Link to comment Share on other sites More sharing options...
Gizmo2k Posted April 30, 2002 Share Posted April 30, 2002 Quickest and easiest way to find light values is to add a light to your level then with it selected hit the k key pick the colour you want click ok then hit the n key to bring up the entity info and take the vaules from the _color key white btw is 1 1 1 hope this helps later gizmo Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 1, 2002 Share Posted May 1, 2002 Unikorn: Where are we supposed to type "ambient"...and I'm not quite sure I understand _color either...I mean, I found the worldspawn, but it has its own key and its own classname...so I'm at a loss... Link to comment Share on other sites More sharing options...
Gizmo2k Posted May 1, 2002 Share Posted May 1, 2002 Well when you pull up the entity tab(n key) you'll see 2 text boxes at the bottom one says key next to it and the other says value..... type ambient into the key box and 10 into the value box now hit enter to add this to the worldspawn now go back to the key box clear it and then type _color then move to the value box clear it and type 1 1 1 again hit enter to add this to the worldspawn your map now on compile will have an ambient lighting level of 10 the color of which will be white for an easy way to find other _color values see my post above in this thread laters gizmo Link to comment Share on other sites More sharing options...
Elijah Posted May 1, 2002 Share Posted May 1, 2002 Ok i got alot of stuff working such as glass.... but i wanna add some hangin vines in my level (i think the texture is vinealpha or somthing.... but its got the vines then some plain green stuff... ingame it looks the same. BTW i cant find a shader with the name... Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 2, 2002 Share Posted May 2, 2002 I...um.....can't make the sky light up. The ground is fine...but the sky is black. Otherwise I can see...but it doesn't look cool with a black sky. Link to comment Share on other sites More sharing options...
inlacrimas Posted May 2, 2002 Share Posted May 2, 2002 I almost have the same problem, but for me, ground and everything is black, while the sky is nice and bright. I picked the yavin skybox, I have selected the checkered box-thing with the white frame... What am I doing wrong, i need some serious help!! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.