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Guest Darth Goku

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Guest Darth Goku
Posted

Hello,

 

I am sort of curious: how much of the development of Battlegrounds is being done in a low-level programming language such as C++ and how much of it is just building MODS on top of the AOE II engine? Are there any enhancements being done to the engine itself to improve performance, etc.?

 

Thanks!

Guest Admiral Odin
Posted

I don't know what language it is being programmed in. But I do know that LA is imporving the engine where ever they can.

Guest Gen.Veers
Posted

They're probably using C++; using MS Visual C++ as their compilier. That's what most game developers use for developing games.

Guest Darth Goku
Posted

That's what I figured. I wonder if they will move over to C# once Visual Studio.Net is released.

Guest Tie Guy
Posted

C# isn't released yet, so they couldn't possibly use it on GB. (unless they want to use the beta) Perhaps their next generation of games will.

Posted

AoE/AoK is programmed in C++, therefore SWGB is also.

 

Since Lucasarts is licensing the engine, I am guessing that basically what they are doing is changing the graphics and unit/buildings/functions around a bit, along with the engine code-changes to allow for shields, flying units, etc.

 

Gaber has said they improve the engine's preformance whenever possible, so I suppose it will run smoother than AoK.

Guest Sherack Nhar
Posted

I hope so. AoK was getting choppy in massive, 200+ units battles.

 

If they promise a 200 vs 200 battles, they better get it running smooth!

Guest Tie Guy
Posted

Yeah, then imagine you have 700 units for the TF, and the other side has 100, that's 800 units, they better be able to handle that. And, if they can then it means that 200 v 200 will be a sinch.

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