Emon Posted May 5, 2002 Share Posted May 5, 2002 Okay, my water shader is almost perfect, except for the fact that my two texture layers are, for some reason, not on the same physical plane! If you look at the moving water in Q3, you'll notice the multitexturing on it. It looks like two textures on one surface. Okay, I'm trying to do that, but I get this: Basically my two texture layers aren't on the same surfaces...what's going on here? Link to comment Share on other sites More sharing options...
Emon Posted May 5, 2002 Author Share Posted May 5, 2002 *Bump* Link to comment Share on other sites More sharing options...
Manquesa Posted May 5, 2002 Share Posted May 5, 2002 what did you use to make the terrain, it looks good Link to comment Share on other sites More sharing options...
yrean Posted May 5, 2002 Share Posted May 5, 2002 ill post your answer if you tell me how to do the sand....lol.... j/k but i want to know about the sand...... as for the water thats how that partivular shader is built...try using a different water shader....or......unfortunatly there is no or untill they release the next set of tools. Link to comment Share on other sites More sharing options...
Manquesa Posted May 5, 2002 Share Posted May 5, 2002 Originally posted by yrean ill post your answer if you tell me how to do the sand....lol.... j/k but i want to know about the sand...... as for the water thats how that partivular shader is built...try using a different water shader....or......unfortunatly there is no or untill they release the next set of tools. maybe you can edit the shader file for it, it's kind of complicated but there are resouces for that, you can try this -- http://www.qeradiant.com/manual/Q3AShader_Manual/index.htm Link to comment Share on other sites More sharing options...
Emon Posted May 6, 2002 Author Share Posted May 6, 2002 I already made the shader file. I used the ShaderEd2 program that comes with JK2Radiant. Link to comment Share on other sites More sharing options...
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